The one I'm pretty much certain of is the corporation DLC. Fits too damn well and seems sensibly easy to de-couple from the rest of the game mechanics. Might also include NGOs like the Red Cross and the like.
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This is actually possible because languages are already modeled in the game.Since V3 is already going to be an unusual game amongst grand strategy games I hope they try out some more unusual ideas. I would love to see a mechanic which deals with evolution of languages. The early part of this period still has most European languages evolving and being standardised (in1836 italians didn't speak mutually intelligable languages) there are also a lot of opportunities to address issues like that for non European nations as they adapt to a world increasingly cominated by latin script. Of course there are also countless examples of language revatilisation or unification being used as a tool for creation of shared conciousness (think of Ireland, Czechia etc).
It is an important issue for building nation building and shaping so I hope it is addressed in some way.
sunless skies crossoverSteampunk DLC to cater to that crowd.
FrostPunk scenario where all the world turns to snow in the 1880s as empires struggle to quickly found solutions.Steampunk DLC to cater to that crowd.
You're saying you wouldn't like Sunset Invasion: Cthulhu edition?If they were going to do any silly or weird DLC, this is the one I'd be most okay with.
3.) International Organisations DLC
Didn't the main writer on Sunless Skies work for Paradox on a freelance setup... was it for... CK? 2?sunless skies crossover
Stellaris: Horizon SignalDidn't the main writer on Sunless Skies work for Paradox on a freelance setup... was it for... CK? 2?
Anime waifu pop type flavour pack.Victoria's Secret anime pack