Wouldn't such rushed training be reflected in tactics and morale of the troops? Meaning a lower GDE?
The Chinese Nationalist Army was a mess. Yes, they generally lacked equipment, notably arty and communications, but with the warlords and their habit of having very small divisions, and "armies" that were the size of normal divisions, the 8 German-trained divisions, the 12 that were only organized along German lines. But in total, and including the warlord armies, they had 133 "corps" each the size of a division, organized into 30 "armies" (these would be the cores in-game, I guess).
By my count, that'd be 8 infantry '31 divisions, 12 '26 infantry, (apparently) 4 cavalry, model 1924 or so, and 109 '26 militias, after China eats the warlords. China could start with 1918 Infantry and Cavalry tech, and upgrade them to 1926 before the start of the war, with the 8 '31 divisions already in place.
After a lot of these were utterly shwacked by the Japanese in 1938, the Chinese reformed and started to use "Army groups", more like normal Armies. By the end of the war, 32 of these active (out of 40 that existed throughout the war), containing 300 divisions and 5.7 million men (so, for-real divisions this time I guess).
Im playing DH 1-02B with Japan on Normal/Normal and its end 1940 and i have annexed China cause they didn want to surrender with the events![]()
See, this sounds to me like they should start with tons of divisions, but they should have tiny strength and need to be reinforced up to full manually rather than by mobilisation event. Of course, it wouldn't matter if militia weren't such good units in the first place.
See, this sounds to me like they should start with tons of divisions, but they should have tiny strength and need to be reinforced up to full manually rather than by mobilisation event. Of course, it wouldn't matter if militia weren't such good units in the first place.
I like the idea of a China that ain't complete pushovers, but seriously aren't they a bit too OP?
They have 400+ divisions in 1941 including Communist China expeditionary forces with an IC of just 54. :ninja:
This is more or less the historical number of divisions. I'd say Japan is underpowered and the quality of the Chinese army is too good
No, the balancing of this theatre has always been terrible. It's very hard to get it right in HOI games.I found that in the end, HOI2 had a pretty good balance
Introduce stacking penalty that is in naval and air combat, though at first small when it passes 6 units, it starts to climb in its penalty value.No, the balancing of this theatre has always been terrible. It's very hard to get it right in HOI games.
One major thing which hampered the Japanese advance IRL was logistics. DH's logistical model is very simplistic, so I doubt that it will be possible to represent that aspect properly without overpowering the Japanese. On the Chinese side, superstacks allow them to reign supreme - another failure of the logistical model.
It would be really wise to evaluate the current model and improve it without making it extremely complex. I would start with some tweaks which could make superstacks less effective.
Ahh, but for one nuke...![]()
i prefer that chinese one...