So, my first MP game with AOW I'm playing Ethiopia. Gets a nice +25% chance of heir NI because there are basically no Christian nations willing to RM with Ethiopia once you gobble your small Coptic neighbors.
Yet...between 1575 and 1625 I've had 3 regencies lasting 7 years *or longer*. I had a 7 year regency, an 11 year regency, and a 17 year regency. All in a 50 year span. For those that don't want to do the napkin math that's 70% of the time for that span.
And, before you ask, I had neither my Monarch nor my Heirs designated as leaders at any point during this timeframe.
Now, my real issue with regency isn't the bad MP stats or the drain to legitimacy, that's fine and certainly manageable. No, my real complaints are two-fold:
1.) It's completely RNG. There's literally nothing I could have done to prevent it. At best I could have not gobbled my Coptic neighbors in the early game, though they are the logical choices for expansion early, just to keep them around for the RMs...but that really shouldn't be necessay when I have a whole NI completely devoted to overcoming that obstacle, giving me a better heir chance than most Christian nations have anyway.
2.) It's a hard-stop against DOWing. And, let's face it, 95% of the game is about warring and preparing for war.
It's really the 2nd issue that's the killer. It's just a NPE all around, you're essentially forced to twiddle your thumbs waiting for monthly income to build infrastructure while you wait for the RNG to pop for a new monarch or for your heir to grow some pubes. It's boring as **** and just a terrible mechanic from a game design point of view.
There are NUMEROUS ways to resolve this problem. My recommendations would include one or more of the following:
a.) Allowing DOWing but limit which CBs are valid during a regency.
b.) Allow DOWing but all CBs grant an additional stab hit (-1, -2, whatever).
c.) Allow DOWing but increase the rate at which War Exhaustion accrues.
It's not even historical either, so there's no real argument to be made there either, regents were definitely involved with the initiation of war throughout this period.
Honestly, to overcome it, I've considered reducing Pretender Rebels provinces' to increase the unrest just to foment a rebellion that I can accept their demands and put a new king on my thrown. When that seems like YOUR BEST OPTION as a player, to instigate rebellions in your own nation, you've made a really poor game design decision.
Yet...between 1575 and 1625 I've had 3 regencies lasting 7 years *or longer*. I had a 7 year regency, an 11 year regency, and a 17 year regency. All in a 50 year span. For those that don't want to do the napkin math that's 70% of the time for that span.
And, before you ask, I had neither my Monarch nor my Heirs designated as leaders at any point during this timeframe.
Now, my real issue with regency isn't the bad MP stats or the drain to legitimacy, that's fine and certainly manageable. No, my real complaints are two-fold:
1.) It's completely RNG. There's literally nothing I could have done to prevent it. At best I could have not gobbled my Coptic neighbors in the early game, though they are the logical choices for expansion early, just to keep them around for the RMs...but that really shouldn't be necessay when I have a whole NI completely devoted to overcoming that obstacle, giving me a better heir chance than most Christian nations have anyway.
2.) It's a hard-stop against DOWing. And, let's face it, 95% of the game is about warring and preparing for war.
It's really the 2nd issue that's the killer. It's just a NPE all around, you're essentially forced to twiddle your thumbs waiting for monthly income to build infrastructure while you wait for the RNG to pop for a new monarch or for your heir to grow some pubes. It's boring as **** and just a terrible mechanic from a game design point of view.
There are NUMEROUS ways to resolve this problem. My recommendations would include one or more of the following:
a.) Allowing DOWing but limit which CBs are valid during a regency.
b.) Allow DOWing but all CBs grant an additional stab hit (-1, -2, whatever).
c.) Allow DOWing but increase the rate at which War Exhaustion accrues.
It's not even historical either, so there's no real argument to be made there either, regents were definitely involved with the initiation of war throughout this period.
Honestly, to overcome it, I've considered reducing Pretender Rebels provinces' to increase the unrest just to foment a rebellion that I can accept their demands and put a new king on my thrown. When that seems like YOUR BEST OPTION as a player, to instigate rebellions in your own nation, you've made a really poor game design decision.