For the love of god, lower the coring costs.

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Aries666

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If I want to roleplay, I'll get a case of beer, some nerds, and play dungeons and dragon, or shadow run.

Besides, with over 2k hours into the game, i'm gonna be out of roleplaying options. EU IV is not a roleplaying game (you can roleplay it, but it's not an RPG).

I'm all for making going tall a valid play style, but going tall shouldn't gimp going wide. I've said this int he dev dairy: The problem with the AI going tall is that it directly messes up with the player going wide. After a certain treshold more tax and manpower becomes meaningless for the player and you conquer for the sake of conquest itself. So even the argument of "you get better provinces" does nothing for a player going wide after the first 60-100 years.
To be fair after 2000 hours if they completely removed the declare war button you could still consider that you got your moneys worth. These changes are far from that drastic.
 
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So? Russia did`t own the area before 1650s, and even after that, it took them to 1740s to "integrate" the Zoporozshian vassal. I fail to see your point.

Going by the historical map of 1.11.4 you should historical conquest the "entire" of Novgorod by a certain date which I forget. With the truce and claims expiring after 50 years and horde attacking you. I would be surprised to see if anybody manage to match achievement done in IRL without breaking the game.

Did you meant Zaporozhian Cossacks? There is NOT a good way to represent a horde like that while being "independent". The closest I can come is client state (even so they will end up with either republic or monarchy not a khan/suzerainty) and that unlock in 1687 with zero ahead of time penalty.

They become "subject" of Russia in 1654 in real life. So either you have to use a reuglar vassal or march at that point and neither are a good fit for them. Bear in mind I am not account for the fact that you can't formally create them as a country in-game short of custom nation.
 
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As a Kanye West fan....

Imagine that Wiz is Yeezus, and the people rating his post as good are the people that eat up anything and everything Yeezus does. It's the Paradox version of celebrity worship. Before you know it, people will be making salami out of Wiz's tissue samples: http://motherboard.vice.com/read/the-guy-who-want-to-sell-you-salami-made-out-of-james-franco-are-100-serious

Yo, I'm happy for you, and I'mma rate you helpful, but Johan has the best one word answers of all time. Of all time!
 
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I want to see what optimal strategies emerge before making judgment on whether the formulas are bad.

So far I think your starting position must match your desired playstyle. If you want to go wide with conquests, you probably shouldn't start around the areas with the highest development in the game; that's more for going tall. I mean you can probably do it anyway, but mostly as a colonial game with foreign expansion, slowly integrating the area around you with diploannexing (once you can start throwing away Dip) or leaving it to last when you have stacked bonuses to core costs.

I mean that's actually the reason colonization was a thing. It was the most sensible method of expansion during the period for the nations that were able to do it. Conquering neighbors became less feasible as neighbors coalesced beyond feudalism and broad alliances helped protect integrity.

So, I guess, if going wide, start elsewhere and conquer expensive Europe last when you no longer have to buy ideas or worry as much about tech & internal development. Or, if you start in Europe, maybe begin slow but pick up later once you've grabbed many of the expensive provinces and rapidly steamroll the rest of the world.
 
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LastSalian

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OT: why do people rate a post only saying 'no' as helpful. I do not care for the normative judgement whether you agree with it or not. But no does not seem helpful to me at all in any circumstance. Stop doing it just because he is a mod.
Fanboys.

I'm actually thankful with them. Europa Universalis would have never been version 4 if it weren't for them. So you better just ignore them.
 
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Korashy

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To be fair after 2000 hours if they completely removed the declare war button you could still consider that you got your moneys worth. These changes are far from that drastic.

I'm not denying I didn't get my moneys worth, but this game has also become something I care about, and continue to spend money on (I've bought every single DLC, even during pauses where I skipped a patch or DLC i bought them to support Pdox), but it's a bit saddening when players like me, who have not much left expect to paint get their playstyles gimped. I've done WC and don't plan on making every game a WC, but hopping on a new campaign, blobbing till 1600ish and then making a decision (yup this would be a WC, or conceding defeat (to the AI)), is what I like to do. If I want to experience late game, I start in a later bookmark.

It's a bid saddening when it really may not be the right game for me anymore.
 
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Grand Historian

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I think you're turning into Johan.

But, as for the thread itself; Common Sense has only been out for a few hours. Wait a while, play a few games, and get a feel for how it measures up overall, and then make a judgment. I'm actually quite fine with slowing down early game expansion.
 
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MatthieuG7

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It's a bid saddening when it really may not be the right game for me anymore.

You can't please everybody, I prefer the game in this state, than the unrealistic civ it was before(I only began playing when AOW came out for this reason)
 
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Tavior

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I think you're turning into Johan.

But, as for the thread itself; Common Sense has only been out for a few hours. Wait a while, play a few games, and get a feel for how it measures up overall, and then make a judgment. I'm actually quite fine with slowing down early game expansion.

Why are you talking about early game expansion when core cost are dynamic and more likely to raise by late game. Nevermind the downtune of 75% to 50% admin effectiveness.
 
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Grand Historian

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Why are you talking about early game expansion when core cost are dynamic and more likely to raise by late game. Nevermind the downtune of 75% to 50% admin effectiveness.

Because there are more OPM's in early game than late game.
 

durvas

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so are you saying the expansion it makes conquest far too cost prohibitive? without the expansion, no one can raise development on provinces


It's not just cost prohibitive. With fairly static coring costs and tax base, you could balance AE and coring more easily. Now, you have to make 1 set of rules apply to two vastly different places (Europe and RotW). Mid to late game province AE and coring cost will be absolutely stupid in Europe, especially with small countries and the HRE.
 

Tavior

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Because there are more OPM's in early game than late game.

How many of them will last to the 1600? As Muscovy I know I will, once the nasty black screen on startup glitch get fixed, eat up as many of them especially hordes.
 

Grand Historian

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How many of them will last to the 1600? As Muscovy I know I will, once the nasty black screen on startup glitch get fixed, eat up as many of them especially hordes.

The point is they, and smaller nations in general will spend time building up their development. And this isn't that relevant to the main point of my post, either.
 

Brids17

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I mean that's actually the reason colonization was a thing. It was the most sensible method of expansion during the period for the nations that were able to do it. Conquering neighbors became less feasible as neighbors coalesced beyond feudalism and broad alliances helped protect integrity.

Which would be fine if colonization wasn't like watching paint dry.
 
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The point is they, and smaller nations in general will spend time building up their development. And this isn't that relevant to the main point of my post, either.

Again the cost to raise development will grow with each development in province so there is a certain point where it become counter-productive to grow tall vs wide. The question is where should that point be?
 

Aries666

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Umega

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If you want it changed to a more reasonable level and don't play Ironman, go into defines.lua and find the line "PS_MAKE_PROVINCE_CORE = 10". Change the 10 to a 6.
 
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Tavior

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If you want it changed to a more reasonable level and don't play Ironman, go into defines.lua and find the line "PS_MAKE_PROVINCE_CORE = 10". Change the 10 to a 6.

You would be out of luck if you want achievements...
 
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TheG-Man98

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To the people who say it's more realistic when it costs more EU IV is not realistic it's an empire builder with historical setting and it's core mechanic is expanding if you make that slower you just sit there at speed 5 and wait for you mana to fill again. That is not my definition of fun.
 
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