For the love of god, lower the coring costs.

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Tavior

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so are you saying the expansion it makes conquest far too cost prohibitive? without the expansion, no one can raise development on provinces

For a second I thought you meant the idea group expansion! Hahah talking about taking it out of context.
 

TheAtreides84

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There is always the same old problem: EUIV hasn't any internal political metagame, nor any complex Cavour-like diplomacy. So discouraging conquest means flattening the game pace. I'm all for costly land grabs: but first give us something to do in the meantime.
 
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I could see the adm cost being split according to development levels in each category into all 3 mana pools.
 
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For a second I thought you meant the idea group expansion! Hahah talking about taking it out of context.

ha, no.

the point is if the coring costs are getting too insanely high because of the AI growing tall... then the double edged sword of Common Sense is not something i will buy because using it will make mid game terrible, and i won't even get to the late game which has the tech for some lowered coring costs
 
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Irrelevant. There is a point where gaining new tax and manpower for yourself has no meaning other than denying it to you enemy.
Then stop expanding?

Dominating trades and all is well and great. But exactly how is it relevant to a world conquest strategy? You can already do that by kicking everybody out of a trade node's region through straight up conquest.
So you're now crying that conquering the whole world is very, very hard...? To quote myself in another thread, go cry me a river.
 
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And that is probably exactly what the developers want to avoid, no? Most campaigns end so soon because by that point many players are so powerful that continuing makes no sense. Bigger coring costs slow expansion and, thus, extend the game. Just play on a higher speed every once in a while. You don't need to feel like you are not accomplishing anything if you are not expanding every 5 years.

So then you don't do anything in the early game for a mad rush at the end... I'd rather have infinite possibilities from the start then hope to get to 1650 at some point.
 
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So then you don't do anything in the early game for a mad rush at the end... I'd rather have infinite possibilities from the start then hope to get to 1650 at some point.
And do what exactly?
If you can't take not having much to do between wars, this game is probably not for you.
 
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Try to core Ukraine area and other Rus with a + 50% coring cost or whatever it is now. Then raise the core cost by a few % to account for time passing to 1600's and come back here and tell us that core cost are "fine". Ukraine's area development were raised compare to 1.11.4 old tax base in the 1.12 patch.
So? Russia did`t own the area before 1650s, and even after that, it took them to 1740s to "integrate" the Zoporozshian vassal. I fail to see your point.
 
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Want to conquer everythng that moves? And whatever doesnt - to move and conquer? Play goddamn hordes! Mostly undeveloped provinces that are cheap to core, only a few forts on the neighbours, nearly no AE on annexation still. Playing as the glorious Tengri Kingdom of Oirat, and the game is not that different from usual besides having about 2 adm tech levels less.
P.S: yes, they were actually buffed
 
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And that is probably exactly what the developers want to avoid, no? Most campaigns end so soon because by that point many players are so powerful that continuing makes no sense. Bigger coring costs slow expansion and, thus, extend the game. Just play on a higher speed every once in a while. You don't need to feel like you are not accomplishing anything if you are not expanding every 5 years.

What kind of argument is that? The game has to be stretched to extend play time? When did EUIV become a mobile game?
I'd rather wrap up my campaigns earlier than "intended" than have any downtime. Waiting around for 5 years until you can finally do something again is not good game design in any way, with or without the ability to increase speed. EUIV is not CK or Vicky where you can seriously argue that expansion isn't all-important; in EU everything else is a small diversion at best.

(Completely disregarding the discussion about coring costs here - which I'd rate as excessive but still somewhat manageable unless you're gunning for WC - but that argument is just bizarre)
 
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That moment when Wiz doesn't just say "No.", but "no". The ultimate level of utter rejection.
 
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OT: why do people rate a post only saying 'no' as helpful. I do not care for the normative judgement whether you agree with it or not. But no does not seem helpful to me at all in any circumstance. Stop doing it just because he is a mod.

I do it because I am sarcastic. I do it to non-mods. Wiz doesn't give a flying F what people rate his posts, so why should I? Helpful is the ironic button, so I press it. Your post is now helpful too!

Irrelevant. There is a point where gaining new tax and manpower for yourself has no meaning other than denying it to you enemy.

Then don't gain it for yourself, champ. They put in marches with bonuses to loyalty and force limit contributions for the precise purpose of giving you a useful single-player vassal to keep around and not integrate. You can release nations without actually taking them yourself. You can beef up allies instead of taking everything personally. You can create client states eventually. You can play a multiplayer game where this too big to care situation should not come up. You can simply deal with having to pay more now in total to take everything, much the same as AoW adding tons of new provinces similarly increased the total cost to take everything.

Making it cheaper to get the same benefit would make it easier to reach that point of who cares. Why in the hell should the game weaken the challenging period when conquests are meaningful, to cater to the period where the game is just how fast your blobbed up snowball can keep absorbing even more? If you want to just conquer conquer conquer paint paint paint win win win, great, do it, but don't try to hurt the "fun" parts of the game for most people in your effort to maintain ease of access to some kind of OCD world-conquest playstyle.
 
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What kind of argument is that? The game has to be stretched to extend play time? When did EUIV become a mobile game?

It is not about extending play time, it is about extending the campaign. EUIV is a game designed to be played from beginning to end. There is plenty content that only exist in the end game (client states, revolutions, administrative efficiency, etc), and if players are not playing it then something went wrong. Paradox is taking measures so people don't feel like wrapping up the campaign too soon.

You can argue that the extra coring cost is not a good measure and that they should have done something else. But the argument that the measures are bad because campaigns ends early is a pointless argument. Preventing campaigns to end early is the whole point.

I don't disagree EUIV needs more stuff to do in peace time (such as CK2 and Vic2), what I am saying is that complaining the game intents you to play to the end game is pointless, because that is what the game is trying to do.
 
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OT: why do people rate a post only saying 'no' as helpful. I do not care for the normative judgement whether you agree with it or not. But no does not seem helpful to me at all in any circumstance. Stop doing it just because he is a mod.
As a Kanye West fan....

Imagine that Wiz is Yeezus, and the people rating his post as good are the people that eat up anything and everything Yeezus does. It's the Paradox version of celebrity worship. Before you know it, people will be making salami out of Wiz's tissue samples: http://motherboard.vice.com/read/th...lami-made-out-of-james-franco-are-100-serious
 
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