You're playing one of the most favored nations in the game, of course you should not expect to have to do much early.
This is a game about land-grabbing, so when you look at it that way, coring costs are too high to have fun (and a bit unrealistic considering the sizes of some empires during the era) and should be adjusted in the downward direction.
In my Ironman game i started with attacking Albania and then expanding in Serbia and Bosnia while securing an alliance with Poland and building Galleys. the financial situation was ok, i only needed 4 loans. I found it more difficult to get the big nations as an ally. Here is my current situation:
View attachment 129622
i am allied to Commonwealth and France, they are allied to Tuscany and Naples... right now my goal is to conquer egypt. i really need another diplomat, so next ideas diplomacy or aristocracy?
![]()
Glorious Tengri Empire of Oirat! Been relatively quiet except a few Muscovian interventions when it was still strong. Golden horde/Kazan/Shun are vassals. Just westernized, and am having my sweet peace time to catch up in tech, and i will, since i got a lucky Lux Stella event for a godlike heir called Johan![]()
Bring back the 1.11 coring costs.
I get that with common sense you should pay more attention to your own state but having to pay 220 admin points for Liguria is just ridiculous, especially since it was around 90-100 before the patch. You won't be able to conquer anything that is worth something without missing out on admin tech and ideas.
How? Tell meDo it yourself. common/defines.lua is your friend.
The guys from other Threads didn't have any problems with coring cost while going wide.
And it's not even in the endgame... So the -50% coring cost modifier from tech didn't even kick in.
I agree with Wiz to a certain extent, but I just wanted to say that this is such a burn. I felt it deserved to be acknowledged. Carry on.Wiz said: ↑
no
-------------------------------------------------------
For every complex problem there is an answer that is clear, simple, and wrong.
Good.
The guys from other Threads didn't have any problems with coring cost while going wide.
Just two examples:
And it's not even in the endgame... So the -50% coring cost modifier from tech didn't even kick in.
No it's not, will the computer play at the same coring costs as the player? Because then you risk gave over more playing a game with lower coring costs.Said so before but the solution is so simple. People have different interest and therefor its stupid to say wich is better also pointless. Solution is difficulty setting for ironman
medium: 1.11 coring cost
hard: 1.12 coring cost
godlike: double 1.12 coring cost
its rhe ironman setting wich starts such discussions so whynot fix the actual problem and everyone can enjoy
bil
Well, let us know how many angry threads we need to make, then.
- Lowered cost of diplomatic annexation from 10 to 8 dip points per development
Advise. Never ever take likes / dislikes and alike seriously.I guess all those "disagree" votes feel pretty silly now, huh?
Well, thanks for making the right decision in the face of feedback, Paradox.