That's a bit extreme.Just mod core cost in the defines..(nevermind, you can only change the cost for diplo annexing) this DLC is actually pretty excellent overall. I really like the forts and the revamped missions. The core cost is my only real gripe with Common Sense.
ANNEX_DIP_COST_PER_DEVELOPMENT = 10, -- per development
So what OP's saying is that early-modern Italy will be...difficult, time-consuming and expensive to conquer?
...
Not yet seeing the problem here
OPMs are actually easier because you start with more money and troops relative to your neighbors than before. Expanding is more expensive, yes, but that cost is the same across the board; OPMs have no special penalty here.My problem with this patch is that it makes being an OPM really difficult and makes nations with already increased coring costs really really obscene to conquer. I agree with the idea of increasing coring costs. They want to stop blobbing. I disagree with how /much/ they increased them. I mean it makes me actively not want to play smaller countries or countries that don't get autocores due to events or missions. It's not difficult at this point, it's just /annoying/.
Mappainter genocide best day of my life
Being able to build those huge, efficient and stable empires with ease was always the biggest flaw of this game and I'm glad it's no longer the easiest way to build a strong nation. Perhaps we'll actually see some meaningful contest between regional powers now instead of a blobbing contest until ~1550 and stagnation and/or total war after that.
Then mod the game to make blobbing easy, just as those of us who wanted blobbing to be harder have had to do until now. You've had EU4 your way since launch now it's our way and by any right we should get two years of this for it to be even.This is simply not fun. A skilled player already measured their pace by feeding 1 - 4 vassals and constantly running 100% overextension. With the new changes, it may very well be literally impossible to world conquest, let alone one tag, due to the cost changes. This is discouraging and not fun, and I play for fun.
The game should, in the first instance, be one the devs want to play. That's the only way to deliberately write a good game, y'see: write one that you yourself want to play.Then mod the game to make blobbing easi, just as those of us who wanted blobbing to be harder have had to do until now. You've had EU4 your way since launch now it's our way and by any right we should get two years of this for it to be even.
Well that's nice for you I love mercs and loans.You should give Administrative some other bonuses than just Mercenaries and loans. I hate Mercenaries and I hate loans but I love coring and production.
And aperantly the devs have decided that those of us saying that blobbing is boring were right all along.The game should, in the first instance, be one the devs want to play. That's the only way to deliberately write a good game, y'see: write one that you yourself want to play.
"LOL NOPE! We just gave you a 0/1/0 monarch. And he has a weak claim. And he's 1
Pretenders always have low legitimacy when they win and are stuck as a general after they do. Losing to pretenders is not always the best choice when they spawn. Allies and vassals might also fight the rebels off.Heirs coming to power with a weak claim come also with pretender rebels.
Pretenders usually have better stats than 0/1/0. Collapse to pretenders and now you have a king with a strong claim and full legitimacy.
I'll take zero Legitimacy and a 2/2/2 ruler over a 15-year regency for a troglodytic derplord. At least with zero Legitimacy and a 2/2/2 ruler there's the possibility that I can engage in my favourite part of the game (fighting wars of my choice).Pretenders always have low legitimacy when they win and are stuck as a general after they do.
Add an advisor type with -% coring costs
Up if you're playing with Common Sense enabled only. Also remember that when admin efficiency kicks in the prices go down.Anyone done the math on what total cost to core the world is on 11/11/1444 in 1.12 vs. 1.11? Obviously costs now go up over time, but am curious.
Possibly, also possibly have the first 25% unlock earlier.
Cost went up by twice and non-colonized provinces were nerfed a bit so I presume about double current.Anyone done the math on what total cost to core the world is on 11/11/1444 in 1.12 vs. 1.11? Obviously costs now go up over time, but am curious.
To expound on my reply from yesterday, coring costs have gone up somewhere around 40% compared to 1.11 (more for dipannexation) because we wanted to create some more interesting dynamics where conquering everything around you was not necessarily always the best option.
It is still both possible and rewarding to expand, particularly if you take the right ideas, put money into advisors and use a mix of conquest and diploannexing. .