For the love of god, lower the coring costs.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Colt42

Private
Jun 10, 2015
10
15
"The problem is that with sub-par kings 1 development/year cored is too much to keep up in Admin tech if one wants to also try out Economic ideas."

Then you have a king who does not have the ability to administer an expanding country, the game is working exactly as intended. An admin 1 king is a terrible administrator, why would he be able to enact economic reforms and integrate new territory at the same time?

That is the game! IT has given you a challenge and you have to choose... without it there would be nothing to do. I think you just want to be able to play a 'perfect game', but EU4 is not like that. Eu4 is all about setbacks and choosing between bad and worse.

It's the 1500s,.... these countries are badly run and the people in charge were very often not good at it.
 
  • 3
  • 1
Reactions:

net.split

Alek Sandria
57 Badges
Jul 23, 2011
1.042
1.818
  • Rome Gold
  • Hearts of Iron III
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • 500k Club
I like no-core having less OE. I'd add no development period and increased local unrest (to offset the decreased OE but only in newly-acquired land). And make it take a lot longer.

These in conjunction with new resource points for tech/ideas as previously suggested.
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.853
2.235
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Possibly, also possibly have the first 25% unlock earlier.
This would go a long way towards balancing things. My first instinct would be around tech level 12.

The other thought would be something that encourages rapid conquest better in other parts of the world where they did happen just fine. Maybe some sort of increased/decreased coring cost feature? Maybe reduced overextention effects for more lower tech nations on other low tech nations?

I also like the idea presented earlier on in the thread that you can core provinces without spending admin points, it just takes a lot longer. It allows you to play a dedicated tall game without preventing conquest completely. Instead of having to spend points you suffer the effects of overextention for longer and can't grow as quickly.
 

lordaugus

Sergeant
15 Badges
Feb 7, 2011
64
16
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
What some people dont seem to understand is that this is NOT a historical game by any way,shape or form of the imagination.The fact that this game starts in a so-so historical set up doesnt mean the game must follow history step by step.This is not a historical simulation,this is a game,and the main purpose is to entertain.Im not sayng we should go 100% random and have chimu conquer the world every game,but things should be kept dinamic.If you restrict the ability of the player to be dinamic you restrict the ability of the game to be dinamic, and if you restrict the ability of the game to be dinamic you end up with things like hoi3 where every game is preety much the same because the game is incredibly restrictive on the actions of the player.
 
  • 10
  • 6
Reactions:

Hakuromatsu

Major
25 Badges
May 1, 2013
703
434
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris Sign-up
I couldn't agree more. And it should work a bit like autonomy in that it decreases over time. You take a province and it is 100% core cost. Then it ticks down per month, and heck, you could even have events that fire that increase or decrease it. After some long-ass time, this worthless land is cored cheaply and becomes a productive member of your society.

You should read my thread here! It got lost in the shuffle yesterday, but it lays out a plan for auto-coring provinces with optional ADM (and possibly MIL) investment.
 

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
95 Badges
Sep 29, 2008
6.949
5.461
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
What some people dont seem to understand is that this is NOT a historical game by any way,shape or form of the imagination.The fact that this game starts in a so-so historical set up doesnt mean the game must follow history step by step.This is not a historical simulation,this is a game,and the main purpose is to entertain.Im not sayng we should go 100% random and have chimu conquer the world every game,but things should be kept dinamic.If you restrict the ability of the player to be dinamic you restrict the ability of the game to be dinamic, and if you restrict the ability of the game to be dinamic you end up with things like hoi3 where every game is preety much the same because the game is incredibly restrictive on the actions of the player.
And what some other people don't seem to understand is that I do not want the coin to always fall on head because, in history, it fell on head. Au contraire! I am against those instances (like the Iberian Wedding) where the game is forced to fall on head. What I want, is for it to not remaining suspended in midair while trumpeter penguins come marching in.
 
  • 2
  • 1
Reactions:

ArchRaphael

Private
4 Badges
Feb 21, 2014
12
5
  • Crusader Kings II
  • War of the Roses
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
I think what a lot of people seem to be forgetting here is that you aren't exactly getting something spectacular for spending half your admin / diplo points. You're getting 1-2 provinces.

I had a game as England yesterday, to annex my vassal Flandres who owned the provinces of Vlandereen, Ghent, Antwerpen, Zeeland and Brabant. Immediately after giving him the extra provinces in a peace deal, I went to check the diplomatic annexation cost.

1250 Diplomatic power.

So obviously I don't start a diplomatic annexation that will cost more than my diplomatic limit and take 17 years. Rather, I only checked the cost again around 10 years later after doing various things.

Now it is down to 1040 Diplomatic power. I assume this is either because Flandres cored the provinces or it just went down in accordance with my technology, but while I do not presume to stand for anyone other than myself, I say this is completely unacceptable. 1040 diplo points for five provinces!? Granted, these are rich Dutch provinces, but come on. How is anyone supposed to do that? Moreover, how the hell is Burgundy supposed to integrate all his starting PUs along with Nevers? You want to form Netherlands before 1600? You do? Well it sucks to be you then.

The cost needs to be reduced to something other than 10 points per development. Earlier in the game I took the province of Holland, which cost me 215 admin points to core. I can see where the 1040 diplo points have come from, but it's such an absurdly high number. I shudder to think how much the "Cheaper" provinces cost to integrate now. *Only* 80 for the super rich and fertile lands of Djerid? *Only* 360 for those game-breaking provinces of Oman?

A side note, my vassal Brittany, which owns the provinces of Finistre, Armor, Morbihan and Maine (Lost Nantes, it's capital to France) costs 530 diplo power to annex. Every province in the world has high development levels and unless it gets a reduction, I really can't imagine taking land in any way other than waiting 50 years for the monthly chance your vassal might be integrated instantly. It just costs too much otherwise.

A more to the side note, has AE in the HRE been removed completely? Brandenburg went insane in my game, going from a 6 province to an 18 province by 1465. Annexing Pomeraniaa, Luneburg, Hansa, Mecklenburg and God knows what else. Yet he didn't have a single person in a coalition against him.
 
  • 4
  • 2
Reactions:

CrabHelmet

Field Marshal
59 Badges
May 14, 2013
2.654
4.864
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Okay, so suppose you didn't use that 1004 annexing Flanders and instead spent it on development. What you get is ~18 increases in DIP development, which means an increase of 3.6 in goods production. Assuming an average price of 3.00, that's an extra 10.8 ducats a year. I guarantee you here and now that annexing your Flanders will get you far more than an extra 10.8 ducats a year.
 
  • 3
Reactions:

net.split

Alek Sandria
57 Badges
Jul 23, 2011
1.042
1.818
  • Rome Gold
  • Hearts of Iron III
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • 500k Club
Influence is pretty much required for any serious vassal diplo-annexing strategy.

I don't see a problem with this. Exploration or Expansion is required for any colonization strategy, so why not specialize other methods of growth behind idea groups?
 
  • 1
Reactions:

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.853
2.235
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Influence is pretty much required for any serious vassal diplo-annexing strategy.

I don't see a problem with this. Exploration or Expansion is required for any colonization strategy, so why not specialize other methods of growth behind idea groups?
Only major problem with that is when you're playing outside of Europe and it takes a long time for you to even get your first idea group. Are you suppose to just wait around until after that idea group unlocks?
 

net.split

Alek Sandria
57 Badges
Jul 23, 2011
1.042
1.818
  • Rome Gold
  • Hearts of Iron III
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • 500k Club
Only major problem with that is when you're playing outside of Europe and it takes a long time for you to even get your first idea group. Are you suppose to just wait around until after that idea group unlocks?
No, but you don't need to. A lot of the land is cheap (low dev). Where it isn't, go ahead and vassalize but don't integrate until later when you have the idea group filled out.

The most expensive area outside of Europe is in China, and you're not going to be conquering Ming before you get your first idea group anyway. Only an issue if you're playing custom / random nations.
 
  • 4
  • 1
Reactions:

klingonadmiral

Field Marshal
49 Badges
Sep 15, 2014
2.918
4.512
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
No, but you don't need to. A lot of the land is cheap (low dev). Where it isn't, go ahead and vassalize but don't integrate until later when you have the idea group filled out.

The most expensive area outside of Europe is in China, and you're not going to be conquering Ming before you get your first idea group anyway. Only an issue if you're playing custom / random nations.

But what if you're a horde that's doomed to spend ALL the admin points in the first few decades?
 
  • 3
Reactions:

gaius valerius

Lt. General
58 Badges
Jun 19, 2010
1.316
604
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Age of Wonders III
  • Imperator: Rome Sign Up
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
I get that with common sense you should pay more attention to your own state but having to pay 220 admin points for Liguria is just ridiculous, especially since it was around 90-100 before the patch. You won't be able to conquer anything that is worth something without missing out on admin tech and ideas.

You find the wealthiest provinces cost to high. It is LIGURIA, some common sense is in order: ofc it will be friggin' expensive. Have you tried coring low development provinces? Not that much adm points. I'm painting northern germany as Brandenburg and it is costing me on average 80-100 adm. Fantastic! Now Lübeck, the prized city of the north is awaiting me... I bloody well expect it to be expensive, over 200 points at least. This is Lübeck I'm talking about... Lübeck!! You are talking about Liguria... Liguria... not some piss poor village.

I only think the rate of monarch points should be slightly increased, if anything.
 
  • 3
Reactions:

klingonadmiral

Field Marshal
49 Badges
Sep 15, 2014
2.918
4.512
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
"The problem is that with sub-par kings 1 development/year cored is too much to keep up in Admin tech if one wants to also try out Economic ideas."

I just sat on my backend for the entirety of tech 11, spending exactly 0 admin points, and I'm still about 1/3rd of a tech away from admin 12.

So much fun. /s
 

net.split

Alek Sandria
57 Badges
Jul 23, 2011
1.042
1.818
  • Rome Gold
  • Hearts of Iron III
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • 500k Club
But what if you're a horde that's doomed to spend ALL the admin points in the first few decades?
Can you be more specific? A lot of the hordes are in and surrounded by quite low development land, so I don't know that it's really that expensive. You can usually afford to diplo-annex as a horde as well because you have less need for your dip points in the early game (few are seafaring nations).

If you're talking about reforming -- if you're reforming as a horde with your first idea group, you're doing it wrong.
 

Korashy

Field Marshal
93 Badges
Jul 15, 2012
4.256
3.739
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
You find the wealthiest provinces cost to high. It is LIGURIA, some common sense is in order: ofc it will be friggin' expensive. Have you tried coring low development provinces? Not that much adm points. I'm painting northern germany as Brandenburg and it is costing me on average 80-100 adm. Fantastic! Now Lübeck, the prized city of the north is awaiting me... I bloody well expect it to be expensive, over 200 points at least. This is Lübeck I'm talking about... Lübeck!! You are talking about Liguria... Liguria... not some piss poor village.

I only think the rate of monarch points should be slightly increased, if anything.

Liguria and Luebeck are only distinctively special in the game because of COT, which doesn't affect coring cost...

For example people aren't talking much about Munich, which pre CS was tied second place in terms of base tax (globally).
 
  • 1
Reactions:

GrounchoVilla

Major
52 Badges
Nov 1, 2014
707
1.729
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
As a Kanye West fan....

Imagine that Wiz is Yeezus, and the people rating his post as good are the people that eat up anything and everything Yeezus does. It's the Paradox version of celebrity worship. Before you know it, people will be making salami out of Wiz's tissue samples: http://motherboard.vice.com/read/th...lami-made-out-of-james-franco-are-100-serious

I still remember that time Wiz told off Taylor Swift for winning a gaming award. Apparently, he thought Beyoncecraft deserved to win
 
  • 1
Reactions: