Hello!
I've been enjoying the game so far. Thank you for making it.
However, I just reached the point in the game, where I have to start choosing how to build my characters. As there are only 3/8 skills each char can have, this means making choices.
I'd guess normally in video game development, "making choices" is seen as a good thing. However, with ADHD "it's complicated". ADHD is a neurological disability, which severely lowers your brain's ability to make permanent choices. The result is a very stressful situation, with possibly hours of teeter-tootering.
Two concepts involved in this are "executive function" and "analysis paralysis". The first is basically the neurobiological part of your brain involved in e.g. planning and choices, while the second is the resulting paralysis of it being overwhelmed.
More info here:
https://www.psychiatry.org/news-room/apa-blogs/apa-blog/2017/01/executive-function-of-the-brain-key-to-organizing-managing-time-and-more
https://www.additudemag.com/slideshows/analysis-paralysis-and-adhd-trouble-making-decisions/
There are tens of millions of people with ADHD, many of them gamers.
A more hands-on description of the problem is, that you essentially have to "lock on" to certain character builds without experiencing any late game play. As there's no respec option, all skill choices are permanent. Make wrong choices, and you'll shoot yourself in the foot, potentially having to redo tens of hours of gameplay.
The best solution for me (and other ADHDs?) would be to not limit skills. With time and effort, each MechWarrior could unlock every skill available. Second best would be the ability to respec characters.
The way to cater to everyone would be adding a simple slider: "How many skills you can choose: 1-8".
Best regards,
Aldernut
I've been enjoying the game so far. Thank you for making it.
However, I just reached the point in the game, where I have to start choosing how to build my characters. As there are only 3/8 skills each char can have, this means making choices.
I'd guess normally in video game development, "making choices" is seen as a good thing. However, with ADHD "it's complicated". ADHD is a neurological disability, which severely lowers your brain's ability to make permanent choices. The result is a very stressful situation, with possibly hours of teeter-tootering.
Two concepts involved in this are "executive function" and "analysis paralysis". The first is basically the neurobiological part of your brain involved in e.g. planning and choices, while the second is the resulting paralysis of it being overwhelmed.
More info here:
https://www.psychiatry.org/news-room/apa-blogs/apa-blog/2017/01/executive-function-of-the-brain-key-to-organizing-managing-time-and-more
https://www.additudemag.com/slideshows/analysis-paralysis-and-adhd-trouble-making-decisions/
There are tens of millions of people with ADHD, many of them gamers.
A more hands-on description of the problem is, that you essentially have to "lock on" to certain character builds without experiencing any late game play. As there's no respec option, all skill choices are permanent. Make wrong choices, and you'll shoot yourself in the foot, potentially having to redo tens of hours of gameplay.
The best solution for me (and other ADHDs?) would be to not limit skills. With time and effort, each MechWarrior could unlock every skill available. Second best would be the ability to respec characters.
The way to cater to everyone would be adding a simple slider: "How many skills you can choose: 1-8".
Best regards,
Aldernut
Upvote
0