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.badner

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No, and I should have mentioned that in the OP. I will edit that in now.

Thanks Ted for your thread.
Do you know how to increase the damage done per battle? I don't whant to fight 20 battles to win a small war, but I like the shattered retreat mechanic if the values are halfed.

Is it ATTACK_TO_DAMAGE_MULT = 0.01? If I change the value to 0.1 battles should it do 10 times the damage? Will it change the battle outcome in any other way (change the balance between the troop types)?

Are the changes in the defines.lua savegame compatible or do I need to edit in the savegames too?
Thanks again for your help
 

Rostan

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Thanks for the heads up, Ted! I re-bought Conclave and get to enjoy the features while not forced to play EU4. Shame about Ironman achievements, but I rarely care for those anyway...
 

TCWolffe

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As always, if you want to inflict heavy casualties on a unit with almost zero morale, you need a stack built specifically for pursuit phase.

War should come down to more than looking at your troop totals vs. the enemy's. Both for reasons of proper game challenge and historical accuracy. It is, in fact, quite challenging for a cohesive force to overtake a retreating one while respecting operational security and logistics, etc.

Light for sieges, heavy for hunter/killer (or to protect your siege stacks), cavalry for mop-up. Having the right retinues helps, but also intelligent planning of which holdings have elite barracks or not can make a huge difference in being able to create stacks with specialized advantages.

You can also break their stack, do a siege, and then engage the stack again later when they'll take more casualties before morale breaks.

Minimal casualties happening when engaging a broken unit repeatedly is basically a representation of the fact that they are fleeing not as a single cohesive unit, but small packs and bands scurrying across the province and your big army only managed to isolate and surround a few pockets to force an engagement, the sub-units that flee instantly are basically ones that were beyond the reach of your army's advance. If you wait for morale to tick back up, this is the army group starting to form back up at a rally point and you can again get a stand-up fight. This is "lulling them into a false confidence" and then going in for the kill.
 
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Rostan

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My game does not start loading once I modify coalitions and shattered retreats. Any idea why?
 

Rationalsanity

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I'm pretty sure that's how it works (or worked) in EU4 - they would not retreat to your own counties as far as I recall.

This is the part that I don't get. They mostly worked out Coalitions and Retreats in EUIV (though it took time); but then they just go back to square one when they import those features to CK2? Did they learn absolutely nothing?
 
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Thure

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Nope, now its terrible, the rate of casulties is ridiculous and the warscore by battles is so low that sieging everything is now the fast way to win a war.

Imagine if real history operated that way:

Aftermath of the battle of hasting:
Marshall:Sir, we've won the battle
William:Good, are they ready to surrender?
Marshall:Ofcourse not, we only killed like 400 of them, and the warscore is 4%
William:Hmm, thats harder than I expected but lets kill the rest of them.
Marshall:We cant sir, the saxon army is now teleporting to Scotland and we cant touch them, maybe siege some holdings and wage the war for more 10 years and we might win sir.
William:Screw you guys, I am going home...

Actually... William didn't automatically win after Hastings... There was another King after Harold Godwinson:

https://en.wikipedia.org/wiki/Edgar_the_Ætheling