That's not how modifiers for development work either.
We said the same thing (in slightly different ways).
To summarize as an equation:
DevCost = 50 * (1 - DevEff) * (1 + sum(Modifiers))
(the wiki has the sign on DevEff the other way, but the techs describe DevEff as +X%, so this is consistent with the tech description).
where Modifiers includes terrain, current development, ideas, etc. Whether you say DevEff "changes the base cost" or "applies multiplicatively", it's the same thing (although the "base cost" effect is how the tooltip explains it).
The post I was replying to seemed to imply that a 10% discount
saved more MP as the penalty from current development went up i.e. that the 10% discount applied multiplicatively. This is incorrect: A -10% modifier
always saves 5 MP per development click
(assuming DevEff is 0%). It doesn't matter if your modifiers sum to +180% or -40%, the -10% modifier (from the edict, for example) is "worth" 5 MP per development click.
When I said "development efficiency 'reduces' your modifiers" I meant that, when DevEff kicks in, the MP value of the -10% edict (and other modifiers)
goes down. For example, at tech 17, DevEff is 10%. This means the base cost is 45, which means the -10% edict is now worth only 4.5 MP per development. At 30% DevEff (35 base cost), that edict is now worth only 3.5 MP per development.
Of course, this applies to the +% modifiers as well, which means that as DevEff goes up,
the total modifiers matter less. A DevEff of 30% with a +200% total modifier adds only 70 MP (for 105 MP per click), whereas, at 0 DevEff, that same +200% would add 100 MP (for 150 MP per click). A -50% modifier saves 25 MP at 0 DevEff, but only saves 17.5 MP at 30% DevEff.
(This all applies to AdmEff and coring as well of course - the fact that coring base costs are 5x or 10x lower than developing and that AdmEff can be >= 50% is why wide is nearly always > tall).
I don't mean to imply that the additive modifiers are worthless at higher DevEff, of course it's still worthwhile to stack them as much as you can. It's just that their value decreases so the cost-benefit analysis might change.