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jmpveg22

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Jan 28, 2014
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During warfare we should have the option to destroy structures for a cost...

Eg:
-500 energy credits to destroy an Outpost
-2500 energy credits to destroy a citadel.
-5000 energy credits to destroy gateway, or hyper lane relay (they revert to a ruined state, and can be rebuilt)
-10000 energy credits to destroy a megastructure (they revert to a ruined state), habitats, orbital rings
 
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GOLANX

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I believe you misunderstood the intention...

If you read the posts it stated that in warfare once you occupy enemy structures, they can be destroyed for a cost.
Exactly my issue, if you said they blow up at random upon health being depleted I wouldn't have a problem, but it's not random your sabatouging your opponent, that's not fun on the receiving end, it just snowballs failure. The costs you gave are trivial. Starbases easy enough to destroy after a war, this is just an excuse to destroy all of your opponents starbases in non annexation wars, leaving them vulnerable to any other player to wipe them out or you in 10 years time. If that's another player then they need to quit, because they lose any opportunity to bounce back.
 

jmpveg22

Captain
Jan 28, 2014
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Exactly my issue, if you said they blow up at random upon health being depleted I wouldn't have a problem, but it's not random your sabatouging your opponent, that's not fun on the receiving end, it just snowballs failure. The costs you gave are trivial. Starbases easy enough to destroy after a war, this is just an excuse to destroy all of your opponents starbases in non annexation wars, leaving them vulnerable to any other player to wipe them out or you in 10 years time. If that's another player then they need to quit, because they lose any opportunity to bounce back.

Again you have to occupy the structure for the entire time it takes to dismantle or destroy...

Clearly stipulated that:
In that case:

1000 energy to destroy a outpost
5000 energy to destroy a citadel
10000 energy to destroy a gateway or hyperlane relay (they revert to a ruined state)
20000 energy to destroy a habitat or orbital ring (they revert to ruined state)
________ (insert whatever number high enough) to destroy a megastructure (becomes a ruined version)

This process should also take time to complete, in which you have to continually occupy the structure for the entire time.
1 month for outpost
5 months for citadel
10 months for hyperlane relay, gateway, orbital ring, habitat
20 months for megastructures

I personally would ALSO make it cost influence along with energy to destroy things... like it costing 100 influence points to destroy a megastructure on the high end.

The point is that during warfare nonstructure should be invincible or indestructible.
 
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Again you have to occupy the structure for the entire time it takes to dismantle or destroy...

Clearly stipulated that:
That actually makes it worse, because then you can't send a inferior guerrilla fleet to sabatouge your opponent destroying all their ship production forcing them to build a shipyard from scratch, 5 months is also really short and thats just the biggest starbase, so a starhold is what 2 months? Rebuilding is gonna take years. I also didn't realize you could pop the Outposts, so you can leave your opponent without territory rather than shelling out influence claiming their systems in their core, you can always send in the construction ship to build an outpost for cheaper. This really is just a way for a superior power to cause long term damage to an inferior opponent out of spite.
 

jmpveg22

Captain
Jan 28, 2014
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That actually makes it worse, because then you can't send a inferior guerrilla fleet to sabatouge your opponent destroying all their ship production forcing them to build a shipyard from scratch, 5 months is also really short and thats just the biggest starbase, so a starhold is what 2 months? Rebuilding is gonna take years. I also didn't realize you could pop the Outposts, so you can leave your opponent without territory rather than shelling out influence claiming their systems in their core, you can always send in the construction ship to build an outpost for cheaper. This really is just a way for a superior power to cause long term damage to an inferior opponent out of spite.

Dont think so... but you are entitled to your opinion.