This has probably been suggested before but I would love to see some kind of food mechanic, perhaps based around a fertility and population, in accordance with the new Common Sense dlc. I doubt there is anything in current planning because the whole idea is likely to be over complex but thinking about it, it was hunger that drove the french revolution and the sweeping political changes of the late 18th century, food was also the driving force between the italian wars in the fifthteenth and sixteenth century. It would also add some meat (excuse the pun) to the blockade mechanic in some nations especially island ones with high populations, it would also add a certain nececity with some diplomatic relationships.
Roughly how I would see it working;
1) Food would be produced and consumed in each provence, some would have a net loss and some a net gain, working in accordance to the up and coming development mechanics.
2) When food is scarse, unrest rises, when it is plentiful it adds towards development points.
3) There would be a real need for agricultural provinces, and the possibility to starve out an empire, giving more tactical flavour to a nation at war.
4) Internationally there could be some kind of import/export slider, where there is a centred balance between exporting food for an income, centred for domestic food products only, where the nation is self seficient, or importing, where a nation spends money to support its food needs (almost a requirement for some of the large city state type nations with little land).
5) The price of import/export would depend on the amount of people buying/selling food within trade range to simulate supply and demand.
It could even be given a fun title like all the other dlc, such as the famous Marie Antoinette "Let them eat cake". I would like to hear other peoples thoughts to this, or how difficult it would be to impliment, I dont see it as too bad the way the game is seeminly going with the new DLC.
Roughly how I would see it working;
1) Food would be produced and consumed in each provence, some would have a net loss and some a net gain, working in accordance to the up and coming development mechanics.
2) When food is scarse, unrest rises, when it is plentiful it adds towards development points.
3) There would be a real need for agricultural provinces, and the possibility to starve out an empire, giving more tactical flavour to a nation at war.
4) Internationally there could be some kind of import/export slider, where there is a centred balance between exporting food for an income, centred for domestic food products only, where the nation is self seficient, or importing, where a nation spends money to support its food needs (almost a requirement for some of the large city state type nations with little land).
5) The price of import/export would depend on the amount of people buying/selling food within trade range to simulate supply and demand.
It could even be given a fun title like all the other dlc, such as the famous Marie Antoinette "Let them eat cake". I would like to hear other peoples thoughts to this, or how difficult it would be to impliment, I dont see it as too bad the way the game is seeminly going with the new DLC.
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