I've been thinking about the possibilities of having food as a manageable resource. Imagine the possibilities that comes from needing to manage food yield and its impact on your populace and armies.
Food will accumulate each month, but after the harvest season you will get a huge bonus of food added to your storage. The food depletion rate will depend on the size of your armies, how big your country is, and how highly developed your provinces are. Developing provinces with livestock, fishes, wheat, and other foodstuff will increase the food yields that you receive each month. Developing provinces with Farmland terrain will also increase the yields as well. There should also be an option for you to change certain viable terrains like grassland and wood terrain into farmlands!
Having sufficient food will keep your populace happy and give your armies a bonus in morale. If you run out of food then you will receive a hit in stability, unrest will increase, and your armies will suffer from low morale and high attrition. Provinces that have been scorched during wartime will receive a penalty in food output. Plundering provinces will also yield food along with ducats.
What do you guys think? It's radical changes I know, but the game feels too unrealistic at times.
Food will accumulate each month, but after the harvest season you will get a huge bonus of food added to your storage. The food depletion rate will depend on the size of your armies, how big your country is, and how highly developed your provinces are. Developing provinces with livestock, fishes, wheat, and other foodstuff will increase the food yields that you receive each month. Developing provinces with Farmland terrain will also increase the yields as well. There should also be an option for you to change certain viable terrains like grassland and wood terrain into farmlands!
Having sufficient food will keep your populace happy and give your armies a bonus in morale. If you run out of food then you will receive a hit in stability, unrest will increase, and your armies will suffer from low morale and high attrition. Provinces that have been scorched during wartime will receive a penalty in food output. Plundering provinces will also yield food along with ducats.
What do you guys think? It's radical changes I know, but the game feels too unrealistic at times.
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