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Respectfully Disagree x 58
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Agree x 5
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Helpful x 1
WOW people REALLY like arbitrary non usefull ressources who knew
Meanwhile, in the past month, there have been discussions on the relative value of nutritional plenitude versus the encourage planetary growth decision and the merits and consequences of letting the hive mind starve. Then there's the decision to use food edicts for hive minds. Is that POP growth boost worth it? The leadership XP gain? When is it useful?
Hell, I had to learn the hard way that the Spawning Pool job for hive minds is a complicated choice to make in the early game given the amount of food used to boost POP growth. That job uses up a lot of food in the early game. Then there's the whole "nutritional plenitude increases the support cost of livestock even if those livestock are not growing" issue to wrestle with.
You might argue that the resource is arbitrary (since it's weird that these societies put so much effort into it), but it's certainly useful. If you bother to pay attention to the mechanics of it all, food presents players with meaningful decisions.
Hydroponic farms are extremely inefficient in their current state. A single unupgraded civilian industries can provide 12~30 pops with consumer goods and four times as much when fully upgraded. A hydroponic farm just gives a flat +2 farmers and about 16 food without a lot of bonuses and can't be upgraded.
Then use trade if you don't like using hydroponic farms. Or you could put hydroponic farms on agri-worlds to boost their food output where it matters. Lush agri-worlds with food processing facilities can be make hydroponic farms something to consider.
I mean, it's obvious that the hydroponic farm is more or less a way to trade building slots for additional agriculture districts for most empires.
It is harder to manage but it is not rewarding to do so, as you only have to manage it to prevent penalties, but don't get much in return.
Just prevent penalties? I don't think so.
Go fire up a hive mind. Look at the food edicts. Then look at their version of nutritional plenitude. Now look at the food cost per month of a spawning pool.
People have sometimes said hive minds are all about POP growth. Whether they can beat organics who use robots or DAs is a question I won't answer right now, but if you really want all the growth a hive mind can offer, you must have excess food. But that entails making tough choices in terms of opportunity cost.
You could starve your hive as well, which is a whole other set of choices.
I also find it stupid that a tall empire that can extract matter from black holes and build ringworlds could be held back by food deficit, and amenities represent food more directly than food itself in the game.
If you are a tall empire that has access to the matter decompressor and an ecumenpolis,
why are you even wasting time growing food?
If you are a technologically advanced civilization with a POP count of less than 500, just sell mineral, alloys, or consumer goods and import the food you need.