Food and Starvation Questions

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WLFobe

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So.. with the new food system....

Do the growing pops on different planets divide up the growth bonus from having the food storage full?

Does starvation kick in only when the storage goes to 0?

Is there any reason to pick the higher levels for storage? Doesn't that just delay the time until you generate the growth bonus?
 

Felius

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Is there any reason to pick the higher levels for storage? Doesn't that just delay the time until you generate the growth bonus?
I'd ask the opposite. Sure, it will take a bit of time before you get the bonus to pop growth, but at the same time, it means you have a much larger security margin for sudden changes in food production or consumption. If some key pops migrate, or if a planet that produced a lot of food gets blockaded or invaded, and so forth, you won't immediately be facing the penalties of having no food.
 

YagabodooN

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I experimented with large food surplus for a while for the purpose of selling it for minerals. Unfortunately not many empires ever want to buy more than a hundred or so if your lucky.
 

pieman

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I experimented with large food surplus for a while for the purpose of selling it for minerals. Unfortunately not many empires ever want to buy more than a hundred or so if your lucky.

I feel like having access to more information through some means would be great. I'd love to be able to profiteer off of some empire who's fighting a war and has their agriworlds blockaded.

After all, they'd probably be pretty desperate for food if they didn't have a large stockpile. Having the information of who is short on what would make finding willing buyers much easier.
 

Sirbab

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There is an equation for it on the wiki page, if memory serves bonus can add extra growth equal to (0.5) *food surplus/ empire population) otherwise expressed as 4= food surplus/population. So what you need to do is multiply your population by 4, and that will give you the highest bonus growth rate for your empire, which is a bonus 2 growth points per month. So for example, if we use a largeish empire of 150 pop, the highest growth rate will come from 4*150, so 600 food per month surplus. At least, that's how the wiki makes it sound. It would be nice if the game just let you know the cap in the tool tip though.
 

WLFobe

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Having the information of who is short on what would make finding willing buyers much easier.

Are we talking commodity markets here? I can see some players shorting the market, and then shorting their people (harvesting) to meet new demands.
 

I_AM_King_Midas

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There is an equation for it on the wiki page, if memory serves bonus can add extra growth equal to (0.5) *food surplus/ empire population) otherwise expressed as 4= food surplus/population. So what you need to do is multiply your population by 4, and that will give you the highest bonus growth rate for your empire, which is a bonus 2 growth points per month. So for example, if we use a largeish empire of 150 pop, the highest growth rate will come from 4*150, so 600 food per month surplus. At least, that's how the wiki makes it sound. It would be nice if the game just let you know the cap in the tool tip though.


Thanks! So it's not really a diminishing returns thing? It's always 4 per population? How does faster growth factor into the equation?

Does that mean that even with the best farms having +8 food, you would need to have a farm on about every other tile to have enough for max growth? And early game before you could get good enough tech, you could not reach max growth even with every tile being a farm.
 
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