• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

lekim

Hoi4
7 Badges
Jan 20, 2009
284
133
  • Arsenal of Democracy
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
Was thinking about fog of war in HoI4, what I've seen so far from WWW and in my opinion a player gets way to much information right now. In the real war, all side did not have enough information to point out where the enemy is and very often did not even knew where they own troops are, especially in the active phase of the battle.

Here is an idea of what can be done to make it super interesting to play:

The following parameters gives you visibility:
  1. Infra level
  2. Neighbor forts, airfields, units
  3. Province being you core
  4. Air presence
  5. Tech (radio, encryption)
  6. Number and quality of the divisions
  7. Actions to the region (if a division is moving in the region or fighting to get in it gets to know more)
  8. If a unit a stationed closed to the border for a certain time it starts to get more visibility
  9. All regions yours and enemies have only a part visibility
  10. The visibility rules for your provinces are only in the war time

100% visibility is archived only when several parameters are high enough! Once enemy is pushing inside your land you start to loose your prewar 100% visibility and cannot see anymore how many units are moving and where to.

There are there big consequences right away:
1. At the beginning of the game a player should not even see whether there are any units at the border
2. You cannot see units stationed on the coasts very well - which makes it so much harder to plan invasions
3. If enemy is pushing inside your territory, and your units getting smashed you loose visibility very fast

AI might use the normal fog of war mode, which will make life of AI a bit difficult and gameplay more challenging.

If I have enough time I will photoshop WWW screenshots to visualize the idea.

Again the goal is to bring real life information deficit of the war (even now) into the game and make it somewhat more exiting to play. It might be also a hard difficulty setting. Unfortunately you cannot do something like this with the mod most likely since it probably requires some engine changes.
 
  • 4
  • 3
Reactions:

LordOfWar16

General
78 Badges
Feb 23, 2011
2.066
3.298
  • Hearts of Iron IV: Expansion Pass
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Leviathan: Warships
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
You already get little to non information about the enemy if their encryption is too strong compared to your decryption. You may know that there are troops at the border, but you dont know how many and what divisions there are. It could be 1 weak garrison division or several tank divisions armed to the teeth. Intel is also based on unrest in a state. If unrest is really high in the occupied rhineland for example, you will get informations about the enemy as germany from the resistance there.
 
  • 1
Reactions:

lekim

Hoi4
7 Badges
Jan 20, 2009
284
133
  • Arsenal of Democracy
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
You already get little to non information about the enemy if their encryption is too strong compared to your decryption. You may know that there are troops at the border, but you dont know how many and what divisions there are. It could be 1 weak garrison division or several tank divisions armed to the teeth.

Yes i know that, in WWW videos player saw a bit to much for my taste (probably germany, uk and jp are just bad examples) and i dont like this system is only based on tech.

I remember Guderian saying that they were shocked by the amount of troops in USSR once they crossed the border, the quality of weaponry and how bad they were organized. He also said that his panzer army got lost several times (in belgium, france and ussr). In USSR they even took the wrong city :)

My idea is to go beyond that and in some situations lose the tactical view of your own units: If the vision is too bad you see only a fog of war and some units inside the fog executing the plan. This will make it somewhat less predictable and disallow micromanagement. Battle plan execution AI has the full vision of own troops of course.
 

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
You already get little to non information about the enemy if their encryption is too strong compared to your decryption. You may know that there are troops at the border, but you dont know how many and what divisions there are. It could be 1 weak garrison division or several tank divisions armed to the teeth. Intel is also based on unrest in a state. If unrest is really high in the occupied rhineland for example, you will get informations about the enemy as germany from the resistance there.

This really. Though I get what op is saying.

I'd say that there is much more to it. Commanders could know more or less what Hoi gives us depending on a whole range of intel streams.

Also, my personal preference is somewhat opposite. I like some grand fog of war: like not knowing where AI units are that are behind the lines. So the AI can be a challenge.

But I also like to see a lot of info of enemy units as it adds to my immersion to know what I'm fighting against.