Was thinking about fog of war in HoI4, what I've seen so far from WWW and in my opinion a player gets way to much information right now. In the real war, all side did not have enough information to point out where the enemy is and very often did not even knew where they own troops are, especially in the active phase of the battle.
Here is an idea of what can be done to make it super interesting to play:
The following parameters gives you visibility:
100% visibility is archived only when several parameters are high enough! Once enemy is pushing inside your land you start to loose your prewar 100% visibility and cannot see anymore how many units are moving and where to.
There are there big consequences right away:
1. At the beginning of the game a player should not even see whether there are any units at the border
2. You cannot see units stationed on the coasts very well - which makes it so much harder to plan invasions
3. If enemy is pushing inside your territory, and your units getting smashed you loose visibility very fast
AI might use the normal fog of war mode, which will make life of AI a bit difficult and gameplay more challenging.
If I have enough time I will photoshop WWW screenshots to visualize the idea.
Again the goal is to bring real life information deficit of the war (even now) into the game and make it somewhat more exiting to play. It might be also a hard difficulty setting. Unfortunately you cannot do something like this with the mod most likely since it probably requires some engine changes.
Here is an idea of what can be done to make it super interesting to play:
The following parameters gives you visibility:
- Infra level
- Neighbor forts, airfields, units
- Province being you core
- Air presence
- Tech (radio, encryption)
- Number and quality of the divisions
- Actions to the region (if a division is moving in the region or fighting to get in it gets to know more)
- If a unit a stationed closed to the border for a certain time it starts to get more visibility
- All regions yours and enemies have only a part visibility
- The visibility rules for your provinces are only in the war time
100% visibility is archived only when several parameters are high enough! Once enemy is pushing inside your land you start to loose your prewar 100% visibility and cannot see anymore how many units are moving and where to.
There are there big consequences right away:
1. At the beginning of the game a player should not even see whether there are any units at the border
2. You cannot see units stationed on the coasts very well - which makes it so much harder to plan invasions
3. If enemy is pushing inside your territory, and your units getting smashed you loose visibility very fast
AI might use the normal fog of war mode, which will make life of AI a bit difficult and gameplay more challenging.
If I have enough time I will photoshop WWW screenshots to visualize the idea.
Again the goal is to bring real life information deficit of the war (even now) into the game and make it somewhat more exiting to play. It might be also a hard difficulty setting. Unfortunately you cannot do something like this with the mod most likely since it probably requires some engine changes.
- 4
- 3