He even left his username in the screenshot, for shame
I noticed that too.
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He even left his username in the screenshot, for shame
Thank you for using proper forum etiquetteNot your cup of tea I guess. I've just realised the new forum software has indents. Which is really what I need to avoid large walls of text (which I dislike).
Thanks for the support otherwise.
Art of War, Wealth of Nations, Res PublicaWait I get the name now, its named after Hobbes' book. Happy they are going back to naming the expansions after period texts.
He is Vietnamese. Dai Viet was affected by Chinese culture at the time.Why is there a Chinese man in the next update?
From "Great proclamation upon the pacification of the Wu", Nguyen Trai shown the Vietnam unique culture and national identity, which was written just before 1444, the starting date,17 years (1427). Zhuang and Vietnamese could be group together. In old Chinese context, Viet was the word for "barbarians from the South", which means we are different and not equal as them. This was also the situation of Zhuang and Vietnamese at the time. Consider this, after Ming annexed Dai Viet in 1407, we continuously rebel and got independent again just about 20 years later. Qing also tried to conquered Vietnam 1788 but also failed just after a few months. This should be reflected in the game.Btw, if you can, please fix the Vietnamese culture group. I think the "Jurchen - Manchu" mechanic will be better than grouping Vietnamese and Chinese culture together, it's a little bit racist to me. Thanks in advance!
Hmm, will try, thx.Have you tried the GUI Scale feature in video settings? Setting it to 1.5x should upscale it to a more comfortable size on your 1440p monitor.
Lack of interest of getting inwards was also a great factor, as most colonizers were more interested in India and China than Niger and Mali and they could get what they wanted (gold and slaves) from the coastI believe it was the malaria, rather than the ultra violet light, that really made European occupation impossible. A sun hat is pretty low-tech. And Europeans sailed through tropical latitudes with just a bit of sunburn.
Brazil recieved more than Half of the number of slaves imported to the Americas so slavery was one of the most important parts of the colonial and imperial periodsBrazil is thought to have had the largest number of slaves imported to it, compared to US, Spanish main, or carribean Islands, although conditions likely not as bad as Haiti. Brazil also means SA gets a focus, whereas NA was more the focus this patch.
TrueSlave plantations of Brazil could be a great focus of the dlc
There should be some mechanic for the countries that have slave "producing" provinces to increase the goods produced in their American colonies, like an event to increase the production (development or goods produced) in colonial nations, another event to increase manpower for them as well from slaves freed (since this is a thing that happened outside of the US), a Slaveholder that replaces nobility for CN and a Slave one that increases or decreases Unrest based on their loyalty (for example by freeing slaves from cruel Slaveholders (event)) and goods produced in the inverse based on their influenceFor instance, the Atlantic slave trade is very underwhelming in EU4 even though it was verfy profitable at the time - and thus caused enormous misery for unfortunates sold to European slavers. Another problem is anti-Semitism and presence of Jews in Europe. It's like the holocaust came early, and the survivors high-tailed it to the Americas - or Mars.
also, it is good to point that the Treaty of Tordesillas was also made (from the Portuguese point of view) to get Spain out of the southern Atlantic Sea as the Portuguese were really more interested in their route to India than some bullshit Western route to China they thought Castille was interested onYou are right about south america and west africa. Also I think the current treaty of tordesillas is a terrible mechanic. They need a specific one where Spain tells portugal to aside from brazil stay out of the americas or else.
Inability to control the interior and instead just founding trading posts where the goods could be brought to*Lack of interest of getting inwards was also a great factor, as most colonizers were more interested in India and China than Niger and Mali and they could get what they wanted (gold and slaves) from the coast
Increased population from manpower I'd rather see reflected in tax increase, as whilst as whilst the Portuguese used armed blacks when the French invaded, its quite rare after that. Slave estate could work, or just having events based on slavery for your merchant and nobility Estate vs Church Estate. Do slaves belong to a monopoly company or a royal company and what different buffs could come from this.There should be some mechanic for the countries that have slave "producing" provinces to increase the goods produced in their American colonies, like an event to increase the production (development or goods produced) in colonial nations, another event to increase manpower for them as well from slaves freed (since this is a thing that happened outside of the US), a Slaveholder that replaces nobility for CN and a Slave one that increases or decreases Unrest based on their loyalty (for example by freeing slaves from cruel Slaveholders (event)) and goods produced in the inverse based on their influence
We are talking about Africa, for now, though, and there was no need for Europeans to control the "production" centers of slavesInability to control the interior and instead just founding trading posts where the goods could be brought to*
The demand for control of the means of production does happen once early with the Dutch and the spice islands, but its really only a late 18th century thing once the tech difference is big enough the Europeans start taking land proper
I said "manpower from freed slaves" it didn't apply to slaves generally since, obviously, arming slaves is a terrible idea.Increased population from manpower I'd rather see reflected in tax increase, as whilst as whilst the Portuguese used armed blacks when the French invaded, its quite rare after that. Slave estate could work, or just having events based on slavery for your merchant and nobility Estate vs Church Estate. Do slaves belong to a monopoly company or a royal company and what different buffs could come from this.
Slaves only became relevant after Brazil's sugar took off, and the Portuguese AI goes for the Caribbean because the Indian is rarely profitable for any non-player colonizerResponse - and that control of the source of slaves once the natives are used up would be grand, but they have to fix Portugal going to India fix not carribean
Your idea is not bad but the triangle trade have 3 sides, this idea only interact/affect 2 sides: European colonizers and new world colonies. African kingdoms/tribes should have some form of impact too for owning slave producing provinces or by having foreigner trade companies producing slaves in their area.There should be some mechanic for the countries that have slave "producing" provinces to increase the goods produced in their American colonies, like an event to increase the production (development or goods produced) in colonial nations, another event to increase manpower for them as well from slaves freed (since this is a thing that happened outside of the US), a Slaveholder that replaces nobility for CN and a Slave one that increases or decreases Unrest based on their loyalty (for example by freeing slaves from cruel Slaveholders (event)) and goods produced in the inverse based on their influence
Infantry and siege modifiers until they completely modernise?Your idea is not bad but the triangle trade have 3 sides, this idea only interact/affect 2 sides: European colonizers and new world colonies. African kingdoms/tribes should have some form of impact too for owning slave producing provinces or by having foreigner trade companies producing slaves in their area.
Your idea is not bad but the triangle trade have 3 sides, this idea only interact/affect 2 sides: European colonizers and new world colonies. African kingdoms/tribes should have some form of impact too for owning slave producing provinces or by having foreigner trade companies producing slaves in their area.
That's like saying Husky doesn't belong in Hoi4 because it's not military themed. I get why you'd think that, but a simple google search would show why that's the name.Have you run out of historic references for DLC names? This sounds more like it belongs to Stellaris.