Family is important, and so are close friends. And yet, they don't really feel that way in the game. Our aunt or uncle don't feel like family at all, and neither are our cousins. In Anglo-Saxon cultures, a mother's brother would often have a close tie to his nephew of niece, serving as a mentor and protector, especially if the father couldn't. In Slavic countries, a bond between cousins was often strong like that between brothers (anyone up for some bowling?). Ties between parents and children are understandably strong, and yet, in the game, none of that feels that way. You get standard ward events regardless of whether your ward is your child or not, and there aren't a lot of those in the first place. The only time anything even remotely memorable happened between my current character and his son is when he murdered someone out of nowhere and I had a diplomacy check to try and hide it. What just happened? What's the story behind it? Wouldn't it be more interesting if we had some insight into the lives of our family members and friends, and in turn, they would be interested in us? We could exchange letters with them, and maybe we could use letters for diplomacy and intrigue? Imagine sending a ruler a forged letter from his brother, starting a conflict in their family and using the opportunity to attack before they reconcile. Picture that when you get a rival, your friends stand behind you, getting negative opinion modifier for that person. Perhaps if your friend's friend becomes your rival, your friend will attempt to make peace between you two, with a chain of events possibly leading to you getting a friend, a best friend, a nemesis or simply ending the rivalry. So far, events between friends and family members specifically are relatively few and not very impactful, mostly resulting in a minor modifier. I think we need some more investment with relationships that could allow for some interesting roleplaying and storytelling.
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