Sometime ago I noticed this in one of my vehicle assets I'm working on: https://forum.paradoxplaza.com/forum/index.php?threads/bright-bands-over-specular-reflection.879904/
As seen below the floors are affected by changing the scale:
Using scale 1.0.
Using scale 6.0. More floors?
How does floor calculation work in the context of vehicles? Obviously we can't set floor parameters like in buildings, but the calculation in this case seems messed up.
As seen below the floors are affected by changing the scale:
Using scale 1.0.
Using scale 6.0. More floors?
How does floor calculation work in the context of vehicles? Obviously we can't set floor parameters like in buildings, but the calculation in this case seems messed up.
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