Since the topic of culture conversion comes up a lot, but it appears that indivudual solutions always have some sort of caveat. I thought maybe we were going at this the wrong way. Don't change the way conversions work, change what we use them for.
One of the current problems is, that acquiring new territories leads to losing accepted cultures and converting more territories. This leads to all sors of sillyness, such as Austrian culture in the Netherlands, etc, which is not only ahistorical (less of a problem in EU) but also irreparable for the entire game. Small cultures with low BT provinces stand no chance of surviving the game (Sami cultures, South Slavic cultures, etc). Since in the timescale of EUIV nationalism was not a major issue, people of different cultures had no problem calling a ruler of foreign origins their home, in fact religion was a much more important issue.
What I suggest is to completely flip how accepted cultures work. Instead of checking whether a culture*BT is over % of your country (which shows their economic power within the state) it should check whether the provinces of X culture*BT is over % of the number of provinces of that culture*BT.
For example, Albanaian has only one province, so in the old system it is almost NEVER an accepted culture in a foreign country. However in the new system since you own 100% of Albanian provinces, it will automatically become an accepted culture once it is cored, letting Albanian survive the game, rather than be wiped in in the first few decades and replaced with Turkish.
This would be historical as well. If you look at the Austrian Empire which was a wash of dozens of cultures (Austrian, Italian, Slovak, Slovene, Czeczh, Silesian, Polish, German, Hungraian, Serb, Croatian, Romanian) and it flourished until the rise of nationalism towards the middle of the 19th century.
Of course, primary and "same culture group" would be kept as well, so that a German OPM would still not get non-accepted penalties for taking on its neighboring German states. But if Liege were to take a Flemish province, it'd not get it as an accepted culture leading the Flemish to be more likely to overthrow their Walloon oppressors.
Also, some tweaks to AI bahviour can be added, so that they will always try to convert native cultures regardless of their accepted status, for the sake of colonial nations, so that they are not dotted with 1 province indian cultures.
Thoughts?
One of the current problems is, that acquiring new territories leads to losing accepted cultures and converting more territories. This leads to all sors of sillyness, such as Austrian culture in the Netherlands, etc, which is not only ahistorical (less of a problem in EU) but also irreparable for the entire game. Small cultures with low BT provinces stand no chance of surviving the game (Sami cultures, South Slavic cultures, etc). Since in the timescale of EUIV nationalism was not a major issue, people of different cultures had no problem calling a ruler of foreign origins their home, in fact religion was a much more important issue.
What I suggest is to completely flip how accepted cultures work. Instead of checking whether a culture*BT is over % of your country (which shows their economic power within the state) it should check whether the provinces of X culture*BT is over % of the number of provinces of that culture*BT.
For example, Albanaian has only one province, so in the old system it is almost NEVER an accepted culture in a foreign country. However in the new system since you own 100% of Albanian provinces, it will automatically become an accepted culture once it is cored, letting Albanian survive the game, rather than be wiped in in the first few decades and replaced with Turkish.
This would be historical as well. If you look at the Austrian Empire which was a wash of dozens of cultures (Austrian, Italian, Slovak, Slovene, Czeczh, Silesian, Polish, German, Hungraian, Serb, Croatian, Romanian) and it flourished until the rise of nationalism towards the middle of the 19th century.
Of course, primary and "same culture group" would be kept as well, so that a German OPM would still not get non-accepted penalties for taking on its neighboring German states. But if Liege were to take a Flemish province, it'd not get it as an accepted culture leading the Flemish to be more likely to overthrow their Walloon oppressors.
Also, some tweaks to AI bahviour can be added, so that they will always try to convert native cultures regardless of their accepted status, for the sake of colonial nations, so that they are not dotted with 1 province indian cultures.
Thoughts?
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