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Susana

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This press release is not necessarily targeted to you but it was sent out to the press as we are currently educating gamers on EU III. However, maybe you'll learn something new and I'm sure you'll enjoy the screens - Susana

New York, USA (Nov 7, 2006) - Paradox Interactive is not only known for the depth and scope of their games but also for games that have had quite a steep learning curve. Drawing from experience of developing more than 16 games, in Europa Universalis III the team has focused on creating an interface that is intuitive and easier to get into while still staying true to the core and keeping game play intelligent.

In addition, the player is offered an almost endless number of choices, gameplay variations and outcomes thanks to its open-ended gameplay. The team has also taken into account that some gamers want to control their nations in every aspect while some are content to keep a more macro overview and focus on the bigger strategic decisions.

One example of such a feature is the ”Flexible nation building”, where players can build province improvements with an overall view rather than focusing on individual provinces. Each nation will have an option to alter either of the following on a country level, which in turn affects the gameplay:

The Court: By recruiting famous historical personalities like Mozart, Descartes and Copernicus as advisors to your court, players will gain different bonuses and skills in administration, diplomacy and military.

Economy: Sliders will let you affect exactly what investments you make in different areas and let you control how to spend your monthly income. Each decision will affect the other posts like your stability, your production and trade.

Troops: Players choose different type of troops (Infantry, Cavalry, Artillery) and will also have the opportunity to choose "national flavors" like Gaelic Free Shooters or Caroleans. All choices bring different skills and traits to the table.

Religion: Shows your tolerance towards other religions and players can convert to other religions in the same group. The more tolerant you are towards a religion makes you equally intolerant to another. An interesting detail is that you can claim to be the sole defender of the faith; giving players sought after bonuses but also added risk.

Government: Illustrates the national ideas chosen and acquired by the country. With the domestic sliders, players will be able to determine what type of society they want to govern, for instance a democratic or autocratic, a very innovative or extremely narrow minded etc.

The “Flexible nation building, along features like alert systems, increased control over sliders and more will give players the opportunity to customize their own game, while other players will choose to sit back and conjure up strategies to conquer the world.

screen2Nov%207.jpg


screen1Nov%207.jpg
 

Dr. Zoidberg

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Not possible to enlarge screens? :(
 
Jan 9, 2005
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Very nice.

Can we have bigger screens, please? :(
 

Dr. Zoidberg

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Oh, here we go. From the EU3 website gallery.





Click to make bigger.
 
Last edited:
Jan 9, 2005
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Cool, though one or two of those provinces in Aquitaine should be controlled by the English on that date ;)
 

Cavendish

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At first I thought the screenshots were great, but when I looked then with the zoom it still looks like the same... :( very strange flags on the political map too.
 

Gaute65

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The flag over they're head looks a bit odd. The diplomatic maps looks a lot better. Nice colours, I don't understand the flag thing. Why is there so many danish flags?

A new button!
 

Johan

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Gaute65 said:
The flag over they're head looks a bit odd. The diplomatic maps looks a lot better. Nice colours, I don't understand the flag thing. Why is there so many danish flags?

the flags are units when you zoom out.

and I had fog of war off for the screenie
 
Feb 4, 2005
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I still don't like these straight borders, but I know it's not gonna be improved :)

Switzerland looks a bit odd for me (a bit oversized i think).

The rest is perfect :)
 

Dr. Zoidberg

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Could mean something is restricting the slider to places left of the arrow, or it is just a reflection of the previous move you made.

I think that circle is part of the map to the right. Zooming in, maybe. It has been present in other screenshots.
 

unmerged(12033)

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Wow, I can't wait until the first map mod chops all those fat provinces to pieces...especially Switzerland, seems odd that it would have at least 3 provinces...just a question, will the sliders once again be lockable?
 

Culise

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e_maiwald said:
Wow, I can't wait until the first map mod chops all those fat provinces to pieces...especially Switzerland, seems odd that it would have at least 3 provinces...just a question, will the sliders once again be lockable?
Oh, that's just tradition. ;) One province in EU1, two in EU2, four in HoI1 (IIRC), then oodles in Vicky. For EU3, it would make sense to have 3, but I don't think it has more or less than 2 - they're just rather big. Of course, I'm not entirely sure if that bit just north of what is for-sure Switzerland is the dark red of Austria or the slightly lighter red of Switzerland. It looks like it's got a red border and the shade seems closer to Austria, but I'm not perfectly sure.

The red DP arrow makes me wonder if the system doesn't track DP changes made by the player, and if it does, I wonder if events might not be predicated on that as well - sort of an aristocratic reaction event to losing power via a constant shift by the player towards plutocratic or centralization? May give reason for a player to not rock the boat too much in difficult times if the powers that be will recognize their privileges being chipped out from under them and decide to say nay.
 

Jolt

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Something new is: Avignon is owned by the Papal States.
 

seboden

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Culise said:
...
The red DP arrow makes me wonder if the system doesn't track DP changes made by the player, and if it does, I wonder if events might not be predicated on that as well - sort of an aristocratic reaction event to losing power via a constant shift by the player towards plutocratic or centralization? May give reason for a player to not rock the boat too much in difficult times if the powers that be will recognize their privileges being chipped out from under them and decide to say nay.

I guess it is a restriction placed by the government form - Feudal monarchy.
Makes sense that you'd have to be somewhat aristocratic.
 

Jolt

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Duke of Wellington said:
That was in one of the last couple of diaries.

Was it? I missed it then. Wierd. Oh well.