So, in an ideal world, I would like to see these changes:
One other thing I would like to see is more variety and impact from ship sections. Right now the only time I'll change ship sections is when I get my first 'X' Weapon' for battleships. I would argue that it's unrealistic to allow you to upgrade a battleship from having an artillery bow section to having a spinal mount bow section. In fact, I would be willing to be prohibited from modifying an existing ship's sections - if you want a spinal mount battleship, you're gonna have to call it a new name. You cannot upgrade a ship in such a way that the sections change. I would want each ship class, not just the battleships, to have one or more sections unlocked via later technologies. And I would make it so that different sections have variety in their utility slots, giving you more to consider when choosing ship sections than just 'what weapons do I want'. For example, perhaps the battleship's broadside bow has 4 large slots for shields/armor, but the Hanger bow has 2 large slots and two Auxiliary slots?
- When upgrading a fleet, if your spacestation has 6 shipyards then it's going to complete the upgrading six times as fast (assuming you haven't queued up any ships or something).
- Someone said that when you replace Component A with component B, the upgrade cost is the cost of component B - 25% of the cost of Component A. While this makes sense for dissimilar components (ie, laser vs kinetic weapon mounts), I think that for similar weapon components (laser I -> laser III) the cost refund should be much higher, say 75%. This is easier to implement if you take my sections suggestion below.
- Upgrading should be incremental. In my last game, the Pyethroan scourge invaded a system where I had a fleet upgrading, 50% complete. That should mean that 50% of my ships have the new design and 50% have the old. If I had decided to break off the upgrade task, I should have gotten half my alloys back and had a fleet where half are the new design and half are the old.
One other thing I would like to see is more variety and impact from ship sections. Right now the only time I'll change ship sections is when I get my first 'X' Weapon' for battleships. I would argue that it's unrealistic to allow you to upgrade a battleship from having an artillery bow section to having a spinal mount bow section. In fact, I would be willing to be prohibited from modifying an existing ship's sections - if you want a spinal mount battleship, you're gonna have to call it a new name. You cannot upgrade a ship in such a way that the sections change. I would want each ship class, not just the battleships, to have one or more sections unlocked via later technologies. And I would make it so that different sections have variety in their utility slots, giving you more to consider when choosing ship sections than just 'what weapons do I want'. For example, perhaps the battleship's broadside bow has 4 large slots for shields/armor, but the Hanger bow has 2 large slots and two Auxiliary slots?
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