Edit: Reread this after cooling down and realized it's laid out in a rather emotional and less than ideally constructive way, redid the whole thing so it's actually readable and hopefully thought-invoking.
I just lost a war because of the fleet AI's desire to charge towards new engaging enemies, be it fleets or starbases.
The battle was extremely even, it could have gone either way, but then one of my ships entered engage range of the system starbase. In that second, somewhere between a quarter and half my fleet dived towards it like their mother's lives depended on it.
The starbase was effectively harmless in the grand scheme of the battle, there was no logical or tactically sound reason for the faster ships to disengage the enemy fleet and leave the bigger ships facing the enemy fleet alone.
The result was enemy focused fire upon my heavier ships who quickly were destroyed, and my faster ships were getting nowhere with the starbase and were quickly cleaned up as a result.
I would love to suggest some sort of behaviour or strategy button for the fleets battle phase, something along the lines of prioritizing already engaged enemies and finishing them off before going after new threat.
Maybe a fleet strategy policy choice, or a combat behaviour button on the fleet interface would be an answer, something along the lines of
"Focused targeting" "focus on previously engaged hostile entities before going after new enemy contacts". Perhaps better for scenario's where you need to finish off enemy ships as fast as possible in order to either survive or do as much damage as possible before you are defeated or forced to emergency jump out.
Another choice might then be "Oppurtune targeting" "ships will more heavily prioritize targeting size-appropriate targets when selecting enemies to fire upon".
Or (my personal theoretical favourite) "stay together / Deathball" "Ships in the same fleet will stick together even when engaged by new enemy fleets". Thus at least no one is being left out to hang.
Thanks for reading.
Excuse me while I go repair and rebuild my fleets.
I just lost a war because of the fleet AI's desire to charge towards new engaging enemies, be it fleets or starbases.
The battle was extremely even, it could have gone either way, but then one of my ships entered engage range of the system starbase. In that second, somewhere between a quarter and half my fleet dived towards it like their mother's lives depended on it.
The starbase was effectively harmless in the grand scheme of the battle, there was no logical or tactically sound reason for the faster ships to disengage the enemy fleet and leave the bigger ships facing the enemy fleet alone.
The result was enemy focused fire upon my heavier ships who quickly were destroyed, and my faster ships were getting nowhere with the starbase and were quickly cleaned up as a result.
I would love to suggest some sort of behaviour or strategy button for the fleets battle phase, something along the lines of prioritizing already engaged enemies and finishing them off before going after new threat.
Maybe a fleet strategy policy choice, or a combat behaviour button on the fleet interface would be an answer, something along the lines of
"Focused targeting" "focus on previously engaged hostile entities before going after new enemy contacts". Perhaps better for scenario's where you need to finish off enemy ships as fast as possible in order to either survive or do as much damage as possible before you are defeated or forced to emergency jump out.
Another choice might then be "Oppurtune targeting" "ships will more heavily prioritize targeting size-appropriate targets when selecting enemies to fire upon".
Or (my personal theoretical favourite) "stay together / Deathball" "Ships in the same fleet will stick together even when engaged by new enemy fleets". Thus at least no one is being left out to hang.
Thanks for reading.
Excuse me while I go repair and rebuild my fleets.
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