I doubt we will see fleets with combat rating above a million, but I guess anything is possible. I do wonder if the galactic map display needs to be terribly precise, rather than give a rough idea. I worry that displaying both 127 and 127K provides increased precision at the cost of needing slightly longer to interpret when looking at the map. If I see a bunch of fleets labelled, 54K, 235, 45, 67K, 17K, 987, 123K and 423 I feel it takes longer to sort the significant from the insignificant. If everything is on the same "K" number scale, then big numbers are always bigger.
Millions were just there for thoroughness. I don't know what late-game fleet strengths are like and, ideally, that number would reflect the aggregate fleet strength in a system so that's part of why I decided to include them.
And yes, I can see your point. For starters, I see the K being there as increasinh my awareness of the significance of the fleet. For me, seeing two fleets one with 998 strength and one with 2K strength I still know the smaller icon is more a threat because of that K. But that's me. The problem, and why I didn't go this route, with trivializing small fleet is simply trying to decide "what's trivial?" At the beginning of the game three corvettes might be 200-300 points...that's very non-trivial. But 100 years in the game that's a rounding error. Since the system needs to be consistent to be of maximum value I just went with the hard numbers.
Of course these hard numbers open up a whole treasure chest of potential gameplay mechanics with sensors, sensor-jamming, and signal intelligence - but that'd be a dream DLC for me down the road.
Could we not make the construction ship and science ship have different ship icons rather than needing to put an "S" or whatever? So the icon shows you if it's a military ship, construction ship, or science ship?
That'd be another way to do it but I didn't want to presume that much editing authority in the mockups. Just want to present a (hopefully) simple addon they could do to the existing icons to help players. Beyond that, the S and C are visually quite different so stand out, in my opinion.
I guess, ideally, the choice would be to use the system-map icons for these ships in some capacity. I'll see about trying that if I do another mockup.
They might need to offset the ship icon slightly higher, but apart from that it looks good and very useful.
I placed them where I did so they're close enough (and physically touching) to show which icon owns which box while leaving enough space to still see the ship icon. But, as a mockup, it's just a rough-draft of an idea I'd love to see turned into a rough-draft of an implemented concept.
