So, I've modded the game ever so slightly to achieve a balance point I like.
My expectation for balance is basically this.
Corvettes strongly counter battleships, weakly counter cruisers.
Destroyers strongly counter corvettes, weakly counter battleships.
Cruisers strongly counter destroyers.
Battleships strongly counter cruisers.
I've run a large number of battle tests featuring end game technology (no shipyards, admirals, anomaly or resource bonuses). Weapons consisting primarily of tachyon lances and material disintegrators at a 20k mineral price point. Meaning every fleet costs as near to 20k as possible.
I ran these tests with a number of different modifications to the base ship size evasion.
Vanilla
Corvettes have a 0% modifier. Destroyers have -25%. Cruisers have -50%. Battleships have -75%.
I ran a large series at different numbers but these are the two test groups I find the most interesting.
Test 1
Corvettes at -15%. Destroyers at -30%. Nothing else changed.
Test 2
Corvettes at -20%. Destroyers at -30%. Nothing else changed.
Because these tests ONLY used thrusters and CPU's to achieve their evasion, the top end point of evasion is 60% for corvettes in the vanilla test. The vanilla test however was very shocking. At the base evasion of 60%, destroyers absolutely destroyed them. Not a competitive battle. In fact, even when I simulated evasion to 80% for corvettes, destroyers still beat them. The problem with corvettes, is simply that they can achieve 80, 90, even 100% evasion rates.
Let's talk about the two test groups. Referring to that point of balance I'd like to achieve.
Test 1, Destroyers handle corvettes easily at -15% and -30% respectively. The curious issue is battleships versus destroyers. At this point of evasion, destroyers at 42% evasion, this is a coin toss. Granted, these tests were done with Destroyers designed to fight corvettes, and battleships NOT running an aura. This actually makes me pretty happy with this change. On the flip side of this, cruisers were handling the destroyers quite easily. Lastly, corvettes did to battleships what I think they should, they swarm them and defeat them quite easily.
Test 2, again, the Destroyers obliterate the corvettes easily with them at -20% and -35% respectively. The interesting point of balance again is the destroyer versus battleship balance point. Here, with the destroyers at -35% evasion sitting at 39%, the battleships reliably won, taking over 50% losses in terms of ships, with most of the remaining battleships at or below 50% hp. Cruisers kill destroyers even more effectively.
So here is the sticking point. Test 1 is a better point of balance for destroyers and battleships. With battleships running auras, they would tip the balance and win with losses reliably to the destroyers. With test 2 figures, I feel destroyers will get rolled even harder. However, the big problem is, all the little addons you can get to boost your evasion up even higher with corvettes, to the point where you can actually achieve 100% or higher evasion with vanilla corvettes. Test 1 is at -15% which means that if you pushed your corvettes to 100% evasion, they would be at 85% evasion in game, and at this point destroyers PROBABLY will no longer directly counter them. With test 2 numbers, they would be at 80% and destroyers would counter them (I tested corvettes at 80% vs destroyers and they lost, albeit closely). Once corvettes hit 80-90% they are hitting the point where they are no longer countered by destroyers.
Right now, I am actually considering pushing corvettes to -25% and destroyers to -35%. Destroyers will obliterate corvettes, cruisers will obliterate destroyers, and corvettes will still obliterate cruisers and battleships. The -25% on corvettes will prevent them from hitting the god-mode tier where they start beating destroyers.
I'll let you guys know how it goes.
So my takeaway from this is that we've been severely undervaluing range. I guess you must have observed a lot of damage being done by the tachyon lances before the corvettes got in range? This now makes destroyers the best late-game hull just because they can mount lances, presumably. Or maybe just battleships for the auras.
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