Currently, the fleet formation is a hodgepodge of ships determined by which fleet was merged with which in which order. When merging, the "main" fleet always shifts forward while the secondary fleet(s) will shuffle into formation behind them.
When you're assembling your first fleet, it's pretty easy to keep track of this and make sure that whichever ships you want in front is always the "main" fleet. It becomes a problem, however, when you later add more ships to the fleet. Same-class ships that should be together are in random positions around the fleet. Point-defense and "tank" ships that should be in front are instead at the rear. Long range ships get tossed to the front or middle, and the close-range ships have to shuffle around them to get to the fight.
So, I wanted to propose a "fix" for this. We already have a decent UI that tells us which ships of which class is in the fleet, why not extend this a bit further and allow us to drag & drop the classes on that row, which then arranges the fleet formation in the order we want.
Proposed fix.
Cheers.
When you're assembling your first fleet, it's pretty easy to keep track of this and make sure that whichever ships you want in front is always the "main" fleet. It becomes a problem, however, when you later add more ships to the fleet. Same-class ships that should be together are in random positions around the fleet. Point-defense and "tank" ships that should be in front are instead at the rear. Long range ships get tossed to the front or middle, and the close-range ships have to shuffle around them to get to the fight.
So, I wanted to propose a "fix" for this. We already have a decent UI that tells us which ships of which class is in the fleet, why not extend this a bit further and allow us to drag & drop the classes on that row, which then arranges the fleet formation in the order we want.
Proposed fix.
Cheers.
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