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kampa532

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Hi everyone,

What is the best - so to speak - fleet composition?

Which units do you use / combine?

Do you build separate carrier / surface fleets?

Grateful thanks in advance!
 

Jorgen_CAB

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This will depend on many things. First of all we have a nasty weather bug, this will ensure there are always raining and heavy bad weather in all sea provinces. This will have great impact on the selection of your fleet compositions.

I have removed all the weather penalties (overcast and rain) for airplanes and ships until this is fixed so I can only speak of how I do my fleet composition based on that.

Carrier fleet
In a carrier fleet you want several Carriers (in 1.2 those CAGs are way more useful in greater numbers than before) as the core. The number would be between 2-5 depending on your resources. I would apply an equal number of other capital ships, preferably ships with speed to match the carriers. Some older BB are too slow. But if you don't care about speed but more about power then you could include the BB as well.
As my screen I like a mix of Destroyers and Light Cruisers, usually equal in numbers. Some say Destroyers lack the range, but I seldom find that is much of a problem. They are also great for finding and destroying submarines.

Battle fleet
If there are enemy carrier task forces around you need to make sure these are protected by air-power (Fighters and Naval bombers or land based CAGs).
Other than that they are just a fleet of whatever BB,BC and CA that you have and can spare for whatever missions you want them to complete. Such as Intercepting enemy fleets or giving support for a naval invasion somewhere.
I try to keep these fleets at about 18 ships. 8 capital and 10 screens.

Patrol Fleet
I run them in different sizes depending on the area and what I want them to perform. Usually 1xCl and 2xDD are my standard configuration on a defensive patrol mission. Sometimes I include a 1xCA,2xCL,2-3xDD if I want them to engage minor fleets that they encounter, such as weakly protected transport fleets or other weak patrol fleets. Otherwise I keep my intercept fleet in a port nearby.


Submarine Hunter Fleet
This need to be big enough to ward of weaker enemy battle fleets and to encounter any subs they find. One typical such can be (resources permitting) 1-2xCVL,1xBC,2xCA,4-5 CL, 8 DD.
This feet should be able to handle most Subs and enemy battle fleet that it encounter, though they will suffer against any serious enemy CV fleet.

I usually guard my smaller transport fleets with a CL or two while larger transport fleets gets a larger complement of ships. I never put larger ships than CA in transport fleets in general. I rather accompany such important missions with a real battle fleet or carrier fleet.

I only use submarines for convoy raiding, patrol and light fleet raids. Submarines can sink ships, but usually only during poor weather, at night or ones guarded with few destroyers.
I employ convoy raiders in 2-5 fleets, depending on the strength of the enemy convoys. The smaller the fleet the less chance they have to find them.
I send patrols in 3-6, depending in the aggressiveness I want them to have, but usually three strong are good enough for me.
For light strike duty I simply put a stack of six on the intercept mission and send three on patrol.

These are my thoughts on naval combat... though, there might be those with more experience on naval warfare than me.
 
Last edited:

unmerged(58365)

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Battle fleet
If there are enemy carrier task forces around you need to make sure these are protected by air-power (Fighters and Naval bombers or land based CAGs).

I'm just curious why land based CAGs? Would it be Ok too to use a Carrier or two for the air-power protection in the mainly battleships Battle fleet? Or is it not advisable to mix carrier with battleships?
 

Jorgen_CAB

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Battle-fleets usually operate where they have good air-cover, such as in the Mediterranean. And their sole role are usually to escort troopships and aid in naval landings with shore bombardment. Battle fleets are also good for battling other countries battle-fleets of course.

You also don't want your fleets to get too big or the stacking penalties will begin to hurt you too much. I try to keep them around 20 or less ships. The thing with BB are that they generally are slower than Carriers and BC/CA work equally good as protection and may also keep up with the Carriers in speed, if that is important to you.

It might just be that you need the Carriers to hunt for enemy fleets while you stick the BB for troop support in smaller battle-fleets in other places. Sometimes you might move them together, sometimes you don't.
 

GAGA Extrem

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I'm just curious why land based CAGs? Would it be Ok too to use a Carrier or two for the air-power protection in the mainly battleships Battle fleet? Or is it not advisable to mix carrier with battleships?
Well, I noticed that CAG tend to be low on STR after a few battles, so maybe he is keeping a reserve he can cycle. CVs should be mixed with BB, at least I don't see why I should forego the additional combat power. Just don't overdo it, as CAG suffers heavy stacking penalties.

My fleets usually look like this:

Combat fleet: 6-12 capital ships + 9-18 screens.
A good setup (for me): 8 BB, 2 CV, 12 CL

Subfleet: 6 SS.

Transports: TPs + 2 CVL + 6 screens.

Hunter-killer: 1-2 CVL + 12 DD, or 1 CVL + 6 DD if facing small SS stacks.
 

unmerged(141861)

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This will depend on many things. First of all we have a nasty weather bug, this will ensure there are always raining and heavy bad weather in all sea provinces. This will have great impact on the selection of your fleet compositions.
.

My thoughts are: Zerg DD's still works. Speed is all important, because the computer still likes to run away, but now it clearly shows which direction. So I just move to the next sea zone and wait to finish. If I do mix it is BB and DD. Nothing else matters to me. Of course carriers 1-3 provinces away if you like those kinds of things.
 

Grenville Coney

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I don't like carriers and so build BB. Generally I lose unless I can get in close. That means I have to have better admirals, better doctrines, good luck, night or bad weather. OR all of the above.

I mean who wants carriers anyway? 5 minutes with a Tiger and it and it's planes wouldn't be going anywhere. Right?
 

Scryder

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Thanks for your replys! It's of great help.

I also found this, though it's for HOI2 - but has some interesting comments with I suppose are valid for HOI3:

http://www.paradoxian.org/hoi2wiki/index.php/Naval_Primer

I'll have to test it myself, but in your experience a carrier task force (with no BB) can sustain a fight with a surface fleet (that contains BB)? roughly equal numbers of units of course...

Also check out Page 62 of the Strategy Guide, titled Fleet Composition:

http://forum.paradoxplaza.com/forum/showthread.php?t=416099