I'm in a creative mood today so i was thinking for a way to reduce the 'doosmtack' problem. I hate it when the limits on fleet size feel forced, they ned to be organic and above all, feel as if it is logical. Hence i came up with: Chain of command. Since an enormous fleet can't be effectivly commanded by 1 person.
Before i elaborate a litle bit more, if i give numbers, they are arbitrary.
So, chain of command.
Basicly, how i see it, for every number of ships/fleet cap present in a fleet (Stil debating wich one should actually be counted here since fleet cap count favors corvettes and ship count Battleships.
How would it work?
Let's say that for every 25 ships you need 1 seargant to command them.
and for every 2 seargants you need a Corporal, If you want to add a 3rd Saergant
For every 2 Corporals you'd need General, If you want to add a 3rd Corporal
For every 2 Generals you need a marshal.
Etc... you get the point by now
How would it help the doomstack problem?
Well, your leader cap is not infinite, you have a certain number of slots that you need to devide between governors, scientists, your generals and your fleet leaders.
Example:
You have 200 ships.
If you want to doomstack those you'd need (we'l take the arbitrary numbers i gave)
8 saergants, 4 Corporals, 2 Generals and 1 marshal with a total count of 15 leaders used for this fleet.
If you put them in 4 seperate fleets of 50 each you'd need
Just need 2 corporals for each fleet. with a total count of 8.
Same number of ships, but 7 leaders difference.
This could potentionaly also tie in with the Militarist ethos and give their leaders a boost to their Saergants so they can command more ships instead of the army damage.
This does not prevent a third party from entering the battle though.
How does it sound? constructive feedback please ^-^
Before i elaborate a litle bit more, if i give numbers, they are arbitrary.
So, chain of command.
Basicly, how i see it, for every number of ships/fleet cap present in a fleet (Stil debating wich one should actually be counted here since fleet cap count favors corvettes and ship count Battleships.
How would it work?
Let's say that for every 25 ships you need 1 seargant to command them.
and for every 2 seargants you need a Corporal, If you want to add a 3rd Saergant
For every 2 Corporals you'd need General, If you want to add a 3rd Corporal
For every 2 Generals you need a marshal.
Etc... you get the point by now
How would it help the doomstack problem?
Well, your leader cap is not infinite, you have a certain number of slots that you need to devide between governors, scientists, your generals and your fleet leaders.
Example:
You have 200 ships.
If you want to doomstack those you'd need (we'l take the arbitrary numbers i gave)
8 saergants, 4 Corporals, 2 Generals and 1 marshal with a total count of 15 leaders used for this fleet.
If you put them in 4 seperate fleets of 50 each you'd need
Just need 2 corporals for each fleet. with a total count of 8.
Same number of ships, but 7 leaders difference.
This could potentionaly also tie in with the Militarist ethos and give their leaders a boost to their Saergants so they can command more ships instead of the army damage.
True! didn't think of this at first, now i did. To solve this we could have a 'tag' for every enemy fleet fleet that enters the system. If one of your fleets is batteling against another person/AI then all his fleets that enter the system during said battle will not engage the fleet that is already fighting and they will also get a tag that prevents the fleet from attacking that fleet for a certain duration after the battle so you can't just wait there with another fleet until the battle is done. if each side has 2 fleets in the system they will each engage a different target.I mean, if you just send 4 small fleets to the same system at the same time, they act no differently from one big fleet.
This does not prevent a third party from entering the battle though.
How does it sound? constructive feedback please ^-^
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