Discuss ideas and issues we all have to change or add to the Fleet, Army and Invasion mechanics of the game.
So first the Fleet.
I have mentioned before that I think that instead of building individual ships you actually build fleets. So on top of a ship designer you have a fleet designer. You decide how many corvettes, destroyers etc make up this fleet and you have to research logistics to increase the fleet size and when ships are destroyed in battle your spaceports automatically build replacements.
I would also like to see a fleet cap. That way instead of having 1 massive super fleet that uses up all 1000 naval points its broken up into say 10 fleets of 100.
Armies
In the new up date coming out a percentage of your minerals will go towards consumer goods. I like this idea but I think we should be able to determine how much of that percentage goes to consumer goods and how much towards a military expenditure. The higher the percentage towards consumer goods the happier the population of your empire, however your Armies, and navy?, will not be as well trained or well equipped and doing the opposite will improve your military but your populations happiness will suffer.
Ie: If your percentage towards your military is low then your troops will be nothing more than a militia band using whatever they have. The more you increase them, the better trained and equipped they become - uniforms, body armor, grenades, tanks, air support etc
Planetary Invasions
They are boring, so something needs to be done. Maybe when you invade you have to occupy until the war is over but Yeah its just not interesting in any sense.
So first the Fleet.
I have mentioned before that I think that instead of building individual ships you actually build fleets. So on top of a ship designer you have a fleet designer. You decide how many corvettes, destroyers etc make up this fleet and you have to research logistics to increase the fleet size and when ships are destroyed in battle your spaceports automatically build replacements.
I would also like to see a fleet cap. That way instead of having 1 massive super fleet that uses up all 1000 naval points its broken up into say 10 fleets of 100.
Armies
In the new up date coming out a percentage of your minerals will go towards consumer goods. I like this idea but I think we should be able to determine how much of that percentage goes to consumer goods and how much towards a military expenditure. The higher the percentage towards consumer goods the happier the population of your empire, however your Armies, and navy?, will not be as well trained or well equipped and doing the opposite will improve your military but your populations happiness will suffer.
Ie: If your percentage towards your military is low then your troops will be nothing more than a militia band using whatever they have. The more you increase them, the better trained and equipped they become - uniforms, body armor, grenades, tanks, air support etc
Planetary Invasions
They are boring, so something needs to be done. Maybe when you invade you have to occupy until the war is over but Yeah its just not interesting in any sense.
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