Compiled mainly from EU3 and CK2:
1. You cannot attack your neighbouring countries without the official declaration of war.
Yes, It Is A Flaw: Genghis-Khan never declared war on China. He just ordered an attack, that's all. Same with Hitler in 1939. Also, it was none other that Niccolo Machiavelli who wrote extensive works on how to catch your enemy unprepared and why it is crucial for winning the war. He lived from 1469 till 1527, so you cannot say it's a modern warfare method.
Requested features:
- ability to attack without declarations of war, no matter the government
- staged mobilization method (a country-wide policy aimed to temporarily maximize war potential, which allows for a momentary - lasting about 5 years in 20th century, which makes approx. 70 years in 15th - upper hand in all military aspects: technology, manpower, supplies, military production speed; all at the cost of almost completely draining your country of all its resources.)
2. You can only defeat enemy armies, but never destroy them, unless they run into you.
Yes, It Is A Flaw: there is a tactic to surround and then at least destroy the opposing army as a fighting force, if not exterminate the enemy completely. In military, it's called making a pocket or cauldron. This tactic is based on outmaneuvering the opposing force and then cutting it off supply lines AND fallback routes.
In EU/CK games, you cannot order your generals a battle of annihilation. In MoTE, you can manipulate your army's composition, but it still can never result in a cauldron.
Requested features:
- ability to order a battle of annihilation
- tactical-level cauldrons
- "no surrender, no retreat" policy
3. You cannot make an ultimatum, the war is measured purely by warscore.
YIIAF: numerous wars were won an annexations made this way - you send a message to the defeated enemy ruler, saying he will either surrender unconditionally, or his entire family will be exterminated. Sometimes they say yes and their countries are annexed no matter the cost of provinces, sometimes they say no and their whole family is decimated, rendering the country an unorganized array of states, ripe for taking.
Requested features:
- ultimatums
- executions
- policy of terror
4. No razing.
YIIAF: in Napoleonic wars, Kutuzov razed Moscow to wear down Napoleon's army. Ages before that, Attila razed Rome so his army wouldn't be delayed in conquest if, by any chance, Romans would recapture their capital.
Requested feature:
- razing and rebuilding of cities
5. PTI, commonly known as Permanent Terra Incognita.
YIIAF: actually, I don't know even why should I prove it's a flaw in game mechanics. The whole game is about MAKING history, not following it. So the Saharan Desert wasn't explored in 1500ths, what of it? If John Fremont explored Nevada, why can't an all-powerful Algerian ruler order an expedition to Sahara? PTI simply defies both the common sense and the point of the game series.
Requested features:
- absence of PTI
*
...list is to be continued.
Discuss?
1. You cannot attack your neighbouring countries without the official declaration of war.
Yes, It Is A Flaw: Genghis-Khan never declared war on China. He just ordered an attack, that's all. Same with Hitler in 1939. Also, it was none other that Niccolo Machiavelli who wrote extensive works on how to catch your enemy unprepared and why it is crucial for winning the war. He lived from 1469 till 1527, so you cannot say it's a modern warfare method.
Requested features:
- ability to attack without declarations of war, no matter the government
- staged mobilization method (a country-wide policy aimed to temporarily maximize war potential, which allows for a momentary - lasting about 5 years in 20th century, which makes approx. 70 years in 15th - upper hand in all military aspects: technology, manpower, supplies, military production speed; all at the cost of almost completely draining your country of all its resources.)
2. You can only defeat enemy armies, but never destroy them, unless they run into you.
Yes, It Is A Flaw: there is a tactic to surround and then at least destroy the opposing army as a fighting force, if not exterminate the enemy completely. In military, it's called making a pocket or cauldron. This tactic is based on outmaneuvering the opposing force and then cutting it off supply lines AND fallback routes.
In EU/CK games, you cannot order your generals a battle of annihilation. In MoTE, you can manipulate your army's composition, but it still can never result in a cauldron.
Requested features:
- ability to order a battle of annihilation
- tactical-level cauldrons
- "no surrender, no retreat" policy
3. You cannot make an ultimatum, the war is measured purely by warscore.
YIIAF: numerous wars were won an annexations made this way - you send a message to the defeated enemy ruler, saying he will either surrender unconditionally, or his entire family will be exterminated. Sometimes they say yes and their countries are annexed no matter the cost of provinces, sometimes they say no and their whole family is decimated, rendering the country an unorganized array of states, ripe for taking.
Requested features:
- ultimatums
- executions
- policy of terror
4. No razing.
YIIAF: in Napoleonic wars, Kutuzov razed Moscow to wear down Napoleon's army. Ages before that, Attila razed Rome so his army wouldn't be delayed in conquest if, by any chance, Romans would recapture their capital.
Requested feature:
- razing and rebuilding of cities
5. PTI, commonly known as Permanent Terra Incognita.
YIIAF: actually, I don't know even why should I prove it's a flaw in game mechanics. The whole game is about MAKING history, not following it. So the Saharan Desert wasn't explored in 1500ths, what of it? If John Fremont explored Nevada, why can't an all-powerful Algerian ruler order an expedition to Sahara? PTI simply defies both the common sense and the point of the game series.
Requested features:
- absence of PTI
*
...list is to be continued.
Discuss?
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