So I was watching the stream recording earlier, and got to thinking. One of the problems with government is that they don't feel that different from each other. Well, some of fixing that involves mechanics, but presentation makes a big difference in how things feel. So, why not name things appropriately? Democracies get parties. Corporations get departments. Religions get sects. Hereditary governments get dynasties or perhaps noble families. Most of that is just plain naming - although add a little mechanic to distinguish "approved" factions, and only apply government-based naming to them, and you've got that much more to it. Now, each faction could have a little something to make them special. Parties are a lot like what's already there. A little gimmick for each new type might be cool too though. Imagine if dynasties have a name taken from part of the faction leader name lists, and then leaders associated with that faction are also ones with that surname. Of course, surname (and phenotype) continuity for hereditary governments already needs help. But, there's a lot of little things like that to integrate these existing systems with the ones in the new patch in ways that aren't just compatible (ie, not buggy) but synergistic (generating new and awesome quality). And while it's always possible that there's something I'm missing, it seems like a relatively small dev investment relative to the appearance of variety it adds.