I am quite disappointed with flashpoint concept. It is just the copy of the last few connected missions from the main campaign, concept-wise.
There is nothing new here.
I was expecting no repair, no healing, no restocking of ammunition between missions. I was expecting same drop to go through missions. I have a full Argo of assault mechs and a full barracks of 10101010 mechwarriors, so the fact that now i can play a few consecutive missions using that entire army at will is really not that challenging...
Before flashpoints thats exactly what i was doing anyway: i would take as many missions as fast as i could find them without waiting for my mechs or pilots to become operational again. Just to see how many i can get done with all those mechs in mechbays... The only problem was that frequently there werent enough missions to play in one system so you had to travel...
This is such a disappointment. I thought they were going to make you use a single lance, and they could have put ammo dumps (guarded or not) on the maps within missions for you to resupply. That you would need to think very carefully which mechs to take, or sacrifice firepower for more ammo onboard... Or something like that... There was so much more that this expansion could have been...
What we got is just a repackaging of what already was in the game.
And another thing i just have to mention: if you introduce a hand-to-hand combat mech, for crying out loud, do it when you introduce a more detailed brawling system. Hatchetman now means nothing but a higher brawling damage value.
So many missed opportunities... Sad.
There is nothing new here.
I was expecting no repair, no healing, no restocking of ammunition between missions. I was expecting same drop to go through missions. I have a full Argo of assault mechs and a full barracks of 10101010 mechwarriors, so the fact that now i can play a few consecutive missions using that entire army at will is really not that challenging...
Before flashpoints thats exactly what i was doing anyway: i would take as many missions as fast as i could find them without waiting for my mechs or pilots to become operational again. Just to see how many i can get done with all those mechs in mechbays... The only problem was that frequently there werent enough missions to play in one system so you had to travel...
This is such a disappointment. I thought they were going to make you use a single lance, and they could have put ammo dumps (guarded or not) on the maps within missions for you to resupply. That you would need to think very carefully which mechs to take, or sacrifice firepower for more ammo onboard... Or something like that... There was so much more that this expansion could have been...
What we got is just a repackaging of what already was in the game.
And another thing i just have to mention: if you introduce a hand-to-hand combat mech, for crying out loud, do it when you introduce a more detailed brawling system. Hatchetman now means nothing but a higher brawling damage value.
So many missed opportunities... Sad.