I'm back to days passing and no new Flashpoints appearing, so I guess that's that for the first DLC (and before any of you reach for your pitchforks, relax -- this is going to be objective).
The new stories were well-written, more mechs are always welcome and I liked some of the new little vignettes aboard the Argo (one of my pilots was injured for 19 days and my character found him wandering around the mech bay blaming himself for the mishap and they had a moment; aww). Bottom line for the plus column, what content there was was solid. I enjoyed it.
On the cons side, after having been stable prior to 1.3, the game's bugging again (no store access post-BSC, increased load times, enemy mechs appearing outside mission boundaries doing nothing, mechs losing CT but not dying, etc. etc.) Some of the Flashpoint missions were repetitive (literally played the same setup on the same map twice in a row), some of the "choices" were pretty thin and, increasingly, there is less room for any actual tactics (enemies appear right on top of objectives, or -- worse -- right behind you). But most of all, for the price tag and 6-7 months of development? Flashpoint was very short on content.
Don't get me wrong: I like what was there -- just feel there should have been more of it. For Urban Warfare, I hope HBS tightens up quality control and doubles down on the content.
The new stories were well-written, more mechs are always welcome and I liked some of the new little vignettes aboard the Argo (one of my pilots was injured for 19 days and my character found him wandering around the mech bay blaming himself for the mishap and they had a moment; aww). Bottom line for the plus column, what content there was was solid. I enjoyed it.
On the cons side, after having been stable prior to 1.3, the game's bugging again (no store access post-BSC, increased load times, enemy mechs appearing outside mission boundaries doing nothing, mechs losing CT but not dying, etc. etc.) Some of the Flashpoint missions were repetitive (literally played the same setup on the same map twice in a row), some of the "choices" were pretty thin and, increasingly, there is less room for any actual tactics (enemies appear right on top of objectives, or -- worse -- right behind you). But most of all, for the price tag and 6-7 months of development? Flashpoint was very short on content.
Don't get me wrong: I like what was there -- just feel there should have been more of it. For Urban Warfare, I hope HBS tightens up quality control and doubles down on the content.