Flashpoint DLC: flashpoints available before campaign end mod?

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unclecid

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the flashpoints available in vanilla have nothing to do with campaign and are designed as end-game content for after you finish the campaign.
of the fp mods out there....one is 5 skull the other is intended for low level.

so...your choices are...continue after campaign and do FPs as they come up or start over in career mode.
 

Alan_Sylver

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I know that's how it's built, but I want them before I finish the campaign. I thought I couldn't be the first to want this and there's probably a mod or maybe a config file to do it with?
 

unclecid

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if there is a mod to do that...i dont know of it.

as for modding a json file to do it...maybe....though in the simgameconstants json AFAIK you can only change how often they appear and how many but not when
 

Pode

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It's a really easy mod to make, so I don't know that anyone has done it as a standalone thing yet. Open the last story milestone json and find the part that sets the system use flashpoints tag. Copy that code into your modded version of some earlier milestone file. I like the one where your travel restrictions first get lifted, others wait until you get the Argo.
 

TLRoff

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There is a mod.

It's called "Handy Campaign Start" and it's over on Nexus Mods. READ the instruction. SOme elements you may desire to comment out (use */ to start a line to be commented out /* to close a comment line. Can be done in notepad.. be sure to save not as a text file after editing *grin*)

the mod basically add a line to the leopard start milepoint the opens flashpoints and the map so you can do them. Pay careful attention to flashpoint difficulty especially if your doing it iron man mode. Be warned however this will make load times slightly longer and result in larger save game files.
 

Alan_Sylver

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It's a really easy mod to make, so I don't know that anyone has done it as a standalone thing yet. Open the last story milestone json and find the part that sets the system use flashpoints tag. Copy that code into your modded version of some earlier milestone file. I like the one where your travel restrictions first get lifted, others wait until you get the Argo.

That sounds really interesting. So, after a bit of searching I've come up with the following:

The file StreamingAssets\data\milestones\milestone_700a_update.json currently contains the following:
"items": [
"SYSTEM_UseFlashpoints"
],

I would take that out and add it into the "Results"/"AddedTags" item of the milestone I want, for example milestone_303_notify_argoUpgrades.json for activatng them when i get the Argo.

Does that sound correct?
 

TLRoff

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the advantage is your not editing the games base files and some convenience... that and if it goes wrong you can feel better by blaming the mod makers instead of yourself (unsurprisingly that's important to some folks..I think they're bat crazy and miss the point but hey, ya know).. so when lets say steam updates your game it doesn't wipe out your changes (unless you make copies of relevant files.. check them for any major changes and then plug the changes in.. All up to you. You bought the game, mod it as you wish, it's yours to do with.)