So as it says in the title, I started playing BattleTech about a month ago. I beat the game last week, then I a bought the season pass and started a new campaign because I thought it would be fun to try to one up myself know that I know my favorite mechs and how to build them out. Etc.
When replaying the first missions (up to the point you can pick, though it only had 2 options)… I noticed all the mechs were highly damaged and it was super easy to walk though. To the point of being boarding and tedious because you don't get any salvage or money as you don't have access to the meta game yet, and their was ZERO Challenge.
So my question is did they over nerf it to the point of making it painfully easy stripping the fun.... or was I simply so unaware of evasion, heat, and melee design that the game was much harder and now that I know, the same missions are easy. It seems like it was nerfed but maybe there is that much of a learning curve. I just remember the missions until you gain control being pretty touch, then you get control and things get easier but your balancing a budget to the wire... which honestly also seems easier but that might be due to me rebuilding my mechs, killing faster with less damage, and using salvage and selling of crap mechs to extend time. (Also I got a lucky head shot on a commando in the last mission on rails, so I upgrade the spider immediately.
A lot to unpackage, here. I am just curious if anyone knows if they nerfed the early game to prevent scaring off new players, or if even the whole game was nerfed and I should restart on a harder mode. I just went default both times I believe. Thanks for any feed back.
When replaying the first missions (up to the point you can pick, though it only had 2 options)… I noticed all the mechs were highly damaged and it was super easy to walk though. To the point of being boarding and tedious because you don't get any salvage or money as you don't have access to the meta game yet, and their was ZERO Challenge.
So my question is did they over nerf it to the point of making it painfully easy stripping the fun.... or was I simply so unaware of evasion, heat, and melee design that the game was much harder and now that I know, the same missions are easy. It seems like it was nerfed but maybe there is that much of a learning curve. I just remember the missions until you gain control being pretty touch, then you get control and things get easier but your balancing a budget to the wire... which honestly also seems easier but that might be due to me rebuilding my mechs, killing faster with less damage, and using salvage and selling of crap mechs to extend time. (Also I got a lucky head shot on a commando in the last mission on rails, so I upgrade the spider immediately.
A lot to unpackage, here. I am just curious if anyone knows if they nerfed the early game to prevent scaring off new players, or if even the whole game was nerfed and I should restart on a harder mode. I just went default both times I believe. Thanks for any feed back.