If any faction has assaults to give away it's the Lyrans.
Throwing a BNC away to a merc outfit sounds like sonething the Steiners would do tbh
Throwing a BNC away to a merc outfit sounds like sonething the Steiners would do tbh
the atlas and king crab are ancient mechs, the Hachetman is a brand new design, with an actual technological innovation, in 3025.. yeah that is kind of a big deal.
So it seems right to you they give you Banshee and Griffin for 2 and half skull Flashpoint, where you only protect 45ton prototype, which Liao already has (Opfor in that mission can contain another Hatchetmen), but then in another one (3 skull this time) for same house, where you are avenging death of a relative to the Steiner ruling house they would give you single Crab?
I think I need that Banshee BEFORE the flashpoint. I got that one as well (I think it's an intro flashpoint) and the second mission (base defense) threw the prototype and my 3 mediums up against what I believe is 9 enemy mechs and 3 support vehicles in 4 rounds of combat, none of which have any of the armor debuffs applied. One of the buildings was down by round 9 (before I could see all of the enemy vanguard lance to shoot them). The 'running prototype' Hatchetman was dead by round 7, and I'm pretty sure it's going to be mission failed or lance destroyed by round 3.
Oddly enough, the Liao attack lance also contained a Hatchetman. Someone in intel needs a new job.
With the Battle Computer in the CP-10-Z, and a Master Tactician in the BNC-3M, you can get moving in the Medium phase as well. That's some serious clout if you've built it for punch'em-up.Banshee isn't without its niche uses, in fact if properly equipped the 3M can be among the best melee 'Mechs due to having a melee punch of 130 damage (second only to an Atlas), and sharing the title of most support hardpoints with the Grasshopper. It is also able to survive the retaliation after charging (or even jumping, if you really dump everything into this one role) out into the open to engage in melee, due to the very high maximum armor that comes with being a 95 ton 'Mech. Aside from this melee niche, it can be a passable laser boat, but suffers from its limited available tonnage and worse initiative relative to better-balanced laser boat 'Mechs like the Black Knight.
Overall it's not a great 'Mech, which is why most people - when they have other Assaults or even decent Heavies - will always pick those other options over the Banshee. That's exactly why this is a great early-game flashpoint reward, as it breathes some life into this otherwise defunct chassis, ensuring it sees some use on the battlefield before it gets mothballed.
Just to provide some concrete details about why the Banshee 3M and 3E are widely derided as bad, see the below chart comparing Heavy and Assault 'Mechs in the same movement speed class. Banshee is just too heavy of a 'Mech to be as fast as it is; it has to carry a massive engine to pull that off, which eats up a lot of available tonnage. So for example even though it is 20 tons heavier than a Black Knight, it actually has 5 *fewer* tons available than the Catapult for allocation to weapons, armor, heat sinks, etc., on top of having a worse initiative.
Banshee isn't without its niche uses, in fact if properly equipped the 3M can be among the best melee 'Mechs due to having a melee punch of 130 damage (second only to an Atlas), and sharing the title of most support hardpoints with the Grasshopper. It is also able to survive the retaliation after charging (or even jumping, if you really dump everything into this one role) out into the open to engage in melee, due to the very high maximum armor that comes with being a 95 ton 'Mech. Aside from this melee niche, it can be a passable laser boat, but suffers from its limited available tonnage and worse initiative relative to better-balanced laser boat 'Mechs like the Black Knight.
Overall it's not a great 'Mech, which is why most people - when they have other Assaults or even decent Heavies - will always pick those other options over the Banshee. That's exactly why this is a great early-game flashpoint reward, as it breathes some life into this otherwise defunct chassis, ensuring it sees some use on the battlefield before it gets mothballed.
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Because rewards are randomized you'll get outliers and both ends.just finished another Flashpoint, with target aquisition + then saving friendly lance from repercussions.. 4 skull Flashpoint, was fighting several assault mechs in it.. and guess what was my reward.... single Banshee part... so please dont tell me rewards are fine... I've got a Victor just from battlefield salvage and as a special item reward a Banshee part?
Rewards make absolutely no sense whatsoever... you get a full Banshee from 2.5 skull flashpoint, with a Griffin and 1million cbills, yet later, from 4skull flashpoint you get a single Banshee part???
but i'm not talking about mission salvage here.. but specific Flashpoint rewards... besides, that Banshee looks to be hardcoded reward.. i have checked several "lets play" videos on youtube and they all got the same reward...
A mech must have at least 1 point of structure on all parts to be deployed. I would be fine with deploying a mech missing a limb if I had to, but it is hard coded.Any mech that's lost a limb or weapon can't seem to be re-used for the next part of a Flashpoint, even if it's otherwise in great shape. That's not what I expected.
The Hatchetman is still a pile of junk though. It would be like somebody in 1980 fawning over a Ford Escort, while driving a Ferrari themselves.
The Merlin has 13 years on it. The Hatchetman's innovations are the hatchet and the full-head ejection system.the Hachetman is the first new mech design in CENTURIES, that's a big deal for what it symbolizes.