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jj284b

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So it seems right to you they give you Banshee and Griffin for 2 and half skull Flashpoint, where you only protect 45ton prototype, which Liao already has (Opfor in that mission can contain another Hatchetmen), but then in another one (3 skull this time) for same house, where you are avenging death of a relative to the Steiner ruling house they would give you single Crab?
 

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the atlas and king crab are ancient mechs, the Hachetman is a brand new design, with an actual technological innovation, in 3025.. yeah that is kind of a big deal.

The Hatchetman is still a pile of junk though. It would be like somebody in 1980 fawning over a Ford Escort, while driving a Ferrari themselves.
 

jj284b

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Actually... i got mine recently, and i put two medium pulse lasers on it (for some range capacity), with two arm mods, which together increase damage by 60+20... so my Hatchetmen is dealing 190 damage in melee.... it is a bit slow, but with jumpjets its survivable.. and i have full armor on it... not a bad medium when you need one (like if you wanna get better standing with some faction that doesnt like you much and all they give you are half skull missions... its kinda overkill using heavies in those...)
 

Wissenschaft

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So it seems right to you they give you Banshee and Griffin for 2 and half skull Flashpoint, where you only protect 45ton prototype, which Liao already has (Opfor in that mission can contain another Hatchetmen), but then in another one (3 skull this time) for same house, where you are avenging death of a relative to the Steiner ruling house they would give you single Crab?

Yes it does. I'd want a Banshee to be given early on so that I might have a reason to actually use it. Late game I'd just use real assaults like the Atlas, Highlander, Stalker, and Awesome.

If you don't want to use it just sell the Banshee. The c-bill requirement for max score is so sky high that selling an assault is just a drop in the bucket.
 

jj284b

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With the career mode score working as it is, nobody will sell banshee... because you need to own it.. If they wanted to give players Banshee so they will use it early, they could do it via later Flashpoints.. in this case, it was way too much for way too little... lets not forget its not just Banshee, but Griffin, and 1 million c-bills on top of pile of items...
 

HonorKnight

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Just to provide some concrete details about why the Banshee 3M and 3E are widely derided as bad, see the below chart comparing Heavy and Assault 'Mechs in the same movement speed class. Banshee is just too heavy of a 'Mech to be as fast as it is; it has to carry a massive engine to pull that off, which eats up a lot of available tonnage. So for example even though it is 20 tons heavier than a Black Knight, it actually has 5 *fewer* tons available than the Black Knight for allocation to weapons, armor, heat sinks, etc., on top of having a worse initiative.

Banshee isn't without its niche uses, in fact if properly equipped the 3M can be among the best melee 'Mechs due to having a melee punch of 130 damage (second only to an Atlas), and sharing the title of most support hardpoints with the Grasshopper. It is also able to survive the retaliation after charging (or even jumping, if you really dump everything into this one role) out into the open to engage in melee, due to the very high maximum armor that comes with being a 95 ton 'Mech. Aside from this melee niche, it can be a passable laser boat, but suffers from its limited available tonnage and worse initiative relative to better-balanced laser boat 'Mechs like the Black Knight.

Overall it's not a great 'Mech, which is why most people - when they have other Assaults or even decent Heavies - will always pick those other options over the Banshee. That's exactly why this is a great early-game flashpoint reward, as it breathes some life into this otherwise defunct chassis, ensuring it sees some use on the battlefield before it gets mothballed.

BAFObu5.png
 
Last edited:

TostitoBandito

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I think I need that Banshee BEFORE the flashpoint. I got that one as well (I think it's an intro flashpoint) and the second mission (base defense) threw the prototype and my 3 mediums up against what I believe is 9 enemy mechs and 3 support vehicles in 4 rounds of combat, none of which have any of the armor debuffs applied. One of the buildings was down by round 9 (before I could see all of the enemy vanguard lance to shoot them). The 'running prototype' Hatchetman was dead by round 7, and I'm pretty sure it's going to be mission failed or lance destroyed by round 3.

Oddly enough, the Liao attack lance also contained a Hatchetman. Someone in intel needs a new job.

Yeah that mission was basically impossible. I didn't lose any mechs and was finishing up the first lance by the time the reinforcements on the mountain came into range, but then there was a third lance on the other side of the mountain with a ton of LRM's. No way to prevent them from killing all the buildings unless you can wipe that second lance very quickly. I don't think it's possible with the lance of medium mechs I had. You'd need more firepower.
 

Camicon Dachass

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Banshee isn't without its niche uses, in fact if properly equipped the 3M can be among the best melee 'Mechs due to having a melee punch of 130 damage (second only to an Atlas), and sharing the title of most support hardpoints with the Grasshopper. It is also able to survive the retaliation after charging (or even jumping, if you really dump everything into this one role) out into the open to engage in melee, due to the very high maximum armor that comes with being a 95 ton 'Mech. Aside from this melee niche, it can be a passable laser boat, but suffers from its limited available tonnage and worse initiative relative to better-balanced laser boat 'Mechs like the Black Knight.

Overall it's not a great 'Mech, which is why most people - when they have other Assaults or even decent Heavies - will always pick those other options over the Banshee. That's exactly why this is a great early-game flashpoint reward, as it breathes some life into this otherwise defunct chassis, ensuring it sees some use on the battlefield before it gets mothballed.
With the Battle Computer in the CP-10-Z, and a Master Tactician in the BNC-3M, you can get moving in the Medium phase as well. That's some serious clout if you've built it for punch'em-up.
 

Fallenkezef

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Just to provide some concrete details about why the Banshee 3M and 3E are widely derided as bad, see the below chart comparing Heavy and Assault 'Mechs in the same movement speed class. Banshee is just too heavy of a 'Mech to be as fast as it is; it has to carry a massive engine to pull that off, which eats up a lot of available tonnage. So for example even though it is 20 tons heavier than a Black Knight, it actually has 5 *fewer* tons available than the Catapult for allocation to weapons, armor, heat sinks, etc., on top of having a worse initiative.

Banshee isn't without its niche uses, in fact if properly equipped the 3M can be among the best melee 'Mechs due to having a melee punch of 130 damage (second only to an Atlas), and sharing the title of most support hardpoints with the Grasshopper. It is also able to survive the retaliation after charging (or even jumping, if you really dump everything into this one role) out into the open to engage in melee, due to the very high maximum armor that comes with being a 95 ton 'Mech. Aside from this melee niche, it can be a passable laser boat, but suffers from its limited available tonnage and worse initiative relative to better-balanced laser boat 'Mechs like the Black Knight.

Overall it's not a great 'Mech, which is why most people - when they have other Assaults or even decent Heavies - will always pick those other options over the Banshee. That's exactly why this is a great early-game flashpoint reward, as it breathes some life into this otherwise defunct chassis, ensuring it sees some use on the battlefield before it gets mothballed.

BAFObu5.png

Would you care to step outside so i can teach you some respect for the banshee? Queensbury rules naturaly :p

Before I sold my soul to the Confederation I was a Steiner, still tend to field assualt lances for the CCAF. I cut my teeth on the BNC, mostly used it as a brawler on tabletop.

But I can't argue, untill the 3S comes along the BNC is a poor assault outside of melee range. It bullies lights and meds but heavies and assaults just floor it before you can do much.
 

jj284b

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just finished another Flashpoint, with target aquisition + then saving friendly lance from repercussions.. 4 skull Flashpoint, was fighting several assault mechs in it.. and guess what was my reward.... single Banshee part... so please dont tell me rewards are fine... I've got a Victor just from battlefield salvage and as a special item reward a Banshee part?

Rewards make absolutely no sense whatsoever... you get a full Banshee from 2.5 skull flashpoint, with a Griffin and 1million cbills, yet later, from 4skull flashpoint you get a single Banshee part???
 

Camicon Dachass

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just finished another Flashpoint, with target aquisition + then saving friendly lance from repercussions.. 4 skull Flashpoint, was fighting several assault mechs in it.. and guess what was my reward.... single Banshee part... so please dont tell me rewards are fine... I've got a Victor just from battlefield salvage and as a special item reward a Banshee part?

Rewards make absolutely no sense whatsoever... you get a full Banshee from 2.5 skull flashpoint, with a Griffin and 1million cbills, yet later, from 4skull flashpoint you get a single Banshee part???
Because rewards are randomized you'll get outliers and both ends.

For example, on a 2-skull contract I once came across two ON1-V (in slight disrepair), with an accompanying lance of reinforcements consisting of mixed Mediums and Heavies. I've also taken 4-skull missions fighting only a single lance with nothing heavier than 65-tons.

That's the nature of RNGesus. He giveth, and he taketh away.
 

jj284b

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but i'm not talking about mission salvage here.. but specific Flashpoint rewards... besides, that Banshee looks to be hardcoded reward.. i have checked several "lets play" videos on youtube and they all got the same reward...
 

Jonathan8883

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Well, I made it with 1 building at half health, and 1 Panther standing (he spent the last few turns jumping and basically just staying alive). My Hunchback 4P got CT cored and destroyed. The post-battle screen said the pilot was injured 4/4, but then I got a death message for him, so that may be a bug? My Blackjack lost all weapons and the pilot punched out. I got to salvage 1/3 parts from the destroyed hatchetman (putting me at 2/3).

I got paid:
1150k extra c-bills
1/3 Atlas-D
1/3 Banshee 3E
2 good gyros
TTS+1 ballistic
AC10++
1/3 Griffin 1N
1/3 Com 2b
1 SRM6+
1 LRM10+

Pretty good payout! Glad it was a short flashpoint... a 3rd mission would have been run by a short lance of Panthers.

Any mech that's lost a limb or weapon can't seem to be re-used for the next part of a Flashpoint, even if it's otherwise in great shape. That's not what I expected.
 

Confector Tyrannis

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but i'm not talking about mission salvage here.. but specific Flashpoint rewards... besides, that Banshee looks to be hardcoded reward.. i have checked several "lets play" videos on youtube and they all got the same reward...

methinks you're operating under the impression that the rewards are fixed, like they said "the reward for this flashpoint will be xx, and flashpoint 2a will be yz"

They're random, from a table of possibilities.

Also, I don't know exactly what it is you're trying to say other than 'i dun like rewards, i wanted something different' but you're not offering an alternative, so it just comes off combative.
 

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Some rewards are fixed. Some are random. I had a Flashpoint that told me before the mission that I could either get a gauss rifle or some pulse lasers and double heat sinks for a reward. I knew going into the mission that I would get a gauss rifle as part of the rewards.

It sounds likely that the Banshee is a fixed reward and it sounds like a good reward for a 2.5 skull Flashpoint, especially with the reports about how hard the second part is.


Any mech that's lost a limb or weapon can't seem to be re-used for the next part of a Flashpoint, even if it's otherwise in great shape. That's not what I expected.
A mech must have at least 1 point of structure on all parts to be deployed. I would be fine with deploying a mech missing a limb if I had to, but it is hard coded.
 

BrianDavion

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The Hatchetman is still a pile of junk though. It would be like somebody in 1980 fawning over a Ford Escort, while driving a Ferrari themselves.

it's not a pile of junk, you may dislike it but it's not that abd a mech (could use more armor granted, if I could I'd swap out the AC 10 for a quartet of Medium Lasers and some heat sinks) and yet again, you're not thinking, quite frankly there is no decent modern comparison because Lostech isn't a thing in real life. the Hachetman is the first new mech design in CENTURIES, that's a big deal for what it symbolizes.