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Pioniere

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Lets say France would not surreder to the player or the player chooses a different strategy and want total conquest can Flanders be a usefull puppet in the west?

dcgghi1v2ngbsg4le.jpg


new tech team
dcggh5xxyb7t9iwqq.png
 

Mr_B0narpte

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On the Improved Mod it's worth it due to the extra metal, and smaller extent the extra manpower.
 

Commander666

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I found Flanders to be quite a useful puppet, but it does not depend on France not surrendering. Usually France never surrenders anyway, but only Vichy France is created while free France continues. Be that as it may, Flanders builds many modern infantry and, IIRC, also has the occasional plan it gives Germany. But that will be unlikely with Skill 3 tech teams since Germany has a Skill 9 with 3 icon match to tackle that doctrine.

Flander's units have good ESE as their capital Brussels is usually 185% infra. However, it does not build brigades and I mostly use them as a Reserve force instead of guarding the Atlantic Wall directly. But once the Wehrmacht goes overseas to conquer America, then Flanders (and preferably Wallonia too) are perfect to man most of the Atlantic Wall by themselves given the lower threat then.

But if Germany player has not gained air dominance I would be cautious about liberating Flanders, especially if the Allies are doing Airport Strikes as Flanders has 3 frontline airports which - if damaged - would repair slower than if Germany repaired them.
 

Mr_B0narpte

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On the Improved Mod I think Flanders AI places AT brigades on its infantry. In fact as the AI does not pay extra IC for brigades, most AI nations build brigades on the mod
 

stevep

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On the Improved Mod I think Flanders AI places AT brigades on its infantry. In fact as the AI does not pay extra IC for brigades, most AI nations build brigades on the mod

Ouch! That's a hell of a bonus for the big powers. I wondered why/how so many expensive brigades, especially engineers seemed so common for the Germans when playing Russia. Never realised that. Thanks for the info.
 

Commander666

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Great news about the AI. Too bad it is mostly AT brigades when a small country or a puppet does build brigades instead of something infinitely more useful like ART brigade. Or how about a sensible mix: 2 ART and 1 AT per corps? A few ENG brigades could be very helpful in the right places.
 

Pioniere

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hmm, I didnt expect much response on the flanders thread, but then I will see if I can do something for Flanders. In tearms of ministers/leaders and maybe more tech teams. Not sure so much more ministers will be added its pretty much AI controlled nation. Tech teams have its limits to.
A few infatry models for Flanders might be a nice flavor?
Hoppfully we might update Flanders AI-file in patch.
Later I can take a look at the Wallonia.
 

Pioniere

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Regular infantry for Flanders
dcqjnrpyffa2wbdxe.png

Does anyone have suggestion for a 43, 45 and even a 47?
 
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Mr_B0narpte

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Great news about the AI. Too bad it is mostly AT brigades when a small country or a puppet does build brigades instead of something infinitely more useful like ART brigade. Or how about a sensible mix: 2 ART and 1 AT per corps? A few ENG brigades could be very helpful in the right places.
Well of course it depends on what your enemy is building. Human USA/UK players typically spam armoured units due to having so much IC but so little manpower. It would be great to make an AI react to what their opponents are building, but unfortunately that's not really possible with current mechanics.
 

Commander666

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AT for same year does have one more Hard Attack value than ART brigade. But it costs more and - importantly - has drastically less Soft Attack value than ART. And while the Allies might mostly construct new armor units, they actually do have some MOTs and INF to worry about. More worrisome is the fact that the initial assault might be from Marines, and only AT brigades on the Atlantic Wall defenders instead of much better ART brigade will probably result in a win for the enemy. Besides, ART brigades do have Hard Attack value too... just one less. But other research needs tends to push this brigade more... so perhaps effectively equalizing the Hard Attack value.
 

Hagar

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Landstorm Nederland doesn't seem fitting as a TT for Flanders, methinks... The Landstorm was Dutch (as the name suggests). Why not opt for the 'Vlaams Legioen' instead? That was basically their Belgian counterpart.
 

Pioniere

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Landstorm Nederland doesn't seem fitting as a TT for Flanders, methinks... The Landstorm was Dutch (as the name suggests). Why not opt for the 'Vlaams Legioen' instead? That was basically their Belgian counterpart.

So we got Vlaams Legioen' for Flanders something more fitting then. Then we Can use Légion Wallonie for Wallonia I think?

https://en.wikipedia.org/wiki/Walloon_Legion
 

Pang Bingxun

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Well of course it depends on what your enemy is building. Human USA/UK players typically spam armoured units due to having so much IC but so little manpower. It would be great to make an AI react to what their opponents are building, but unfortunately that's not really possible with current mechanics.

Starting in 1940 AT becomes a viable alternative. 5 hard attack, 3 soft attack and -3% softness for 0.16 supply consumption is very tc-efficient. Art1940 with 0.48 supply consumption causes 3 times the tc load for 2 hard attack and 6 soft attack, but not change in softness. Somehow i doubt creating an AI as flexible as you imply is viable. :(
 

Mr_B0narpte

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Starting in 1940 AT becomes a viable alternative. 5 hard attack, 3 soft attack and -3% softness for 0.16 supply consumption is very tc-efficient. Art1940 with 0.48 supply consumption causes 3 times the tc load for 2 hard attack and 6 soft attack, but not change in softness. Somehow i doubt creating an AI as flexible as you imply is viable. :(
Indeed, AT does become very useful in the crucial 1939-41 period. Yes, I also cannot see an AI being so flexible, but there are much more important things to fix (I dream of a day where AoD can play online with 3+ players without crashing between 1936-39; and a day where paratroopers are not ridiculously OP).
 

Mr_B0narpte

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AT for same year does have one more Hard Attack value than ART brigade. But it costs more and - importantly - has drastically less Soft Attack value than ART. And while the Allies might mostly construct new armor units, they actually do have some MOTs and INF to worry about. More worrisome is the fact that the initial assault might be from Marines, and only AT brigades on the Atlantic Wall defenders instead of much better ART brigade will probably result in a win for the enemy. Besides, ART brigades do have Hard Attack value too... just one less. But other research needs tends to push this brigade more... so perhaps effectively equalizing the Hard Attack value.
I am solely talking about online. Do not be surprised to see a human UK build 60+ armoured divisions; USA even more (with mountaineers or marines for the initial landing). Yes ART would do well against these marines or mountaineers, but Italian troops can manage the ART spamming (alongside Spain, Hungary and Romania) to guard the Atlantic wall.
 

Hagar

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Pioniere

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Two new tech teams. One for Flanders and one for Wallonia.

dd3bh1igvnt9muiiq.png
 

Commander666

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Are those tech teams or infantry divisions? Legion???
 

Pioniere

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Commander666

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I realize they are supposed to be tech teams because they have tech ability icons. What I don't understand is why you are presenting them with obvious infantry images - instead of image of a factory/industry, a scientist/specialist, or similar as per all other tech teams. Also, why is the name obviously infantry - which is what a legion is? A legion is a French infantry division.

While it is Volksstrum or Infantry "Land Doctrine", the tech team pictured should be a person or group that specialized in developing that technical skill, like other tech teams that specialize in Land Doctrines, and not an image of a bunch of infantry. I'm thinking some generals in the Flanders and Wallonia army would be much better choice for the tech team picture instead of you starting a very different approach from existing precedence. Those images you have would be OK for the actual tech, but not for any tech team.

To summarize, what I see is a mix-up between "tech team" and "Land Doctrine tech". They are different things. The tech team is missing proper image and has wrong name. The Land Doctrine is OK with those images and those names... but Land Doctrines aren't tech teams.