I know the title doesn't say much, but I've no idea how to make it short yet plausible. I'm of course talking about engine flags set via the (local_)setflag command(s). If used in a trigger for a decision, you get something ugly like
(*) Local flag 'PLAYERS_ARE_STUPID' set
But that is arguably ugly, so what about adding or altering the possibility to make the game look for a string with the same name in the CSV files? I could then define PLAYERS_ARE_STUPID as "You need to declare war before you can attack" in a CSV and ingame it'd then say
(*) You need to declare war before you can attack
which looks much better and could be very useful for neat decisions in mods and DH full!
(*) Local flag 'PLAYERS_ARE_STUPID' set
But that is arguably ugly, so what about adding or altering the possibility to make the game look for a string with the same name in the CSV files? I could then define PLAYERS_ARE_STUPID as "You need to declare war before you can attack" in a CSV and ingame it'd then say
(*) You need to declare war before you can attack
which looks much better and could be very useful for neat decisions in mods and DH full!
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