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Asudulayev

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Hopefully, since after forcing Romania into Communism, is is awkward to see that their Flag is still the old Imperial/Fachist Flag.
 

Asudulayev

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Nerfix said:
Pretty Please?
:)
Earl Uhtred said:
Yes, it would be cool.
:D
vcater707 said:
That would be cool...
:rofl:
Now if only a moderator would come by and tell us whether or not such an idea could ever be implemented... :(
 

Asudulayev

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I hate to be the bringer of bad news but...

The problem is that the game is in its Beta stage, that means that most (generally all) of the game mechanics have been worked out and no more will be added (unless... ) the only chance for this to work out would be through MOD events that would create new countries out of old ones, ie, commie Romania, GDR, other possililities (commie France and Italy?), but the Victoria system (communist flag for virtually every country) has not been implemented thusfar (to my knowledge) and, therefore, will probably not be implemented in the future. Don't get me wrong though, I whole-heart-edly support flags that better represent countries' idealogies.
 

Phaedrus

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Asudulayev said:
:Now if only a moderator would come by and tell us whether or not such an idea could ever be implemented... :(

Moderator = one who moderates forum debates so they do not get out of line

Development team leader = one who makes policy decisions regarding the future of a software project
 

J.J.E.

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Phaedrus said:
Moderator = one who moderates forum debates so they do not get out of line

Development team leader = one who makes policy decisions regarding the future of a software project

Mods here are typically very involved in the game making process though. Nevertheless, they are also under NDA so Johan is the only one who can confirm or deny.
 

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J.J.E. said:
Mods here are typically very involved in the game making process though. Nevertheless, they are also under NDA so Johan is the only one who can confirm or deny.

The non-fun forum mods have an automatic access to all beta forums, for example (as well as to the super secret moderator forums).

Anyways, you don't need to be Johan or a mod to know that the idea can ever be impemented, as it has been in a previous Paradox game. Wheather it's going to be in in HoI 2 is another matter...
 

unmerged(24388)

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i just persumed that a flag ideology system like viccy's would be included in the game. dont ask me why i just did but, i do feel that if it isnt to be included then paradox should serisouly concider adding it as it's a good idea and would make the game more realistic.

eg if a communist takes over another country (lets say .. USSR) then they would generally install a communist government and if a country had a pritty nice clour full flag then i dnt belive that they would stand for it (and the USSR did change most of its puppets flags)

(any way i think an ideolog system like victorias should be included if you hadnt gaverd by now)

BIOSIS
 

Mork

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There is a tricky bit with flags in any game that happens during WWII. The svastika is banned in some countries, which could conflict with the facist flag for Germany.
 

Asudulayev

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biosis123 said:
i just persumed that a flag ideology system like viccy's would be included in the game. dont ask me why i just did but, i do feel that if it isnt to be included then paradox should serisouly concider adding it as it's a good idea and would make the game more realistic.

eg if a communist takes over another country (lets say .. USSR) then they would generally install a communist government and if a country had a pritty nice clour full flag then i dnt belive that they would stand for it (and the USSR did change most of its puppets flags)

(any way i think an ideolog system like victorias should be included if you hadnt gaverd by now)

BIOSIS

While I agree with you on the fact that more falgs are better, I still remind you that since the Game is in its Beta there will most likely be no more deep/gameplay mechanics changes. The Vicky system is great, but would require Paradox to rework major Game mechanics for it to be implemented in HOI 2. I still think that the best way to solve this is through events.