I have read a bit of the stuff about how people feel the races have imbalances between them and i have not read any good ways to adress this issue in itself that i accept. A lot of what i have read is people who seem to believe this game is destined to have civilization like rock paper scissors balance when it really not. This game has three distinct races the balance between them should swing back and forth depending on there units and i agree there currently a little tipped in favor of monsters or undead depending on your preferance from what i have seen.
Changing the way the units work is not really an acceptable way to balance out these issues considering the setting of the game and the fact that aside from race balance when multiplayer gets released winning will be as much luck as skill dpending on the loot rewards you get for exploring and that i would love to stay a part of the game.
Now lets try brainstorming ways to balance this out in a way that doesnt actualy screw up the integrity of the game as is ill lead off with some suggestions add to them please
-Expand the roster of humans with berserkers or barbarian units the type of men who always live on the fringe of society in these fantasy setting specialized melee high attack mid range health and faster move speed than the other human equivalent serving as shock troops
-The powerful lords pre order units hint at a unit type that can be added to the humans in blademasters surely a full unit of these would be able to atleast stand alongside the other mid-late game units of other races
-Give humans mage-knights of some kind a warrior unit that combines magic into there very armor and weapon to attack
-Allow a research option that lets the humans mage college summon bind and strengthen otherwordly units like fire imps or some such equivalent unit we humans like to play with dangerous things so its probably a good bet we would summon and teather strong magical beings to our bidding
I know each race has shortcomings and id love to see suggestions that flesh out and cover each races apparent weakness so we dont need them to change the way existing units function too much we just fill the gaps left open in each race.
Changing the way the units work is not really an acceptable way to balance out these issues considering the setting of the game and the fact that aside from race balance when multiplayer gets released winning will be as much luck as skill dpending on the loot rewards you get for exploring and that i would love to stay a part of the game.
Now lets try brainstorming ways to balance this out in a way that doesnt actualy screw up the integrity of the game as is ill lead off with some suggestions add to them please
-Expand the roster of humans with berserkers or barbarian units the type of men who always live on the fringe of society in these fantasy setting specialized melee high attack mid range health and faster move speed than the other human equivalent serving as shock troops
-The powerful lords pre order units hint at a unit type that can be added to the humans in blademasters surely a full unit of these would be able to atleast stand alongside the other mid-late game units of other races
-Give humans mage-knights of some kind a warrior unit that combines magic into there very armor and weapon to attack
-Allow a research option that lets the humans mage college summon bind and strengthen otherwordly units like fire imps or some such equivalent unit we humans like to play with dangerous things so its probably a good bet we would summon and teather strong magical beings to our bidding
I know each race has shortcomings and id love to see suggestions that flesh out and cover each races apparent weakness so we dont need them to change the way existing units function too much we just fill the gaps left open in each race.
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