There are a lot of complaints about development mechanic in game which allows easy creation of megalopolises in poorest places of the world. I've seen suggestions to increase base development cost, to add cooldown period, to introduce a cap depending on embraced institution, to remove development completely and replace with pops, and so on. I think the most important issue with development is that it's quite easy to stack a lot of dev cost reduction modifiers, and some of them are unreasonably large.
1. "Encourage Development" state edict
It allows to buy 10% dev cost reduction for a small amount of money, in a game where money is much less valuable resource than monarch points. This feature alone allows to save tons of monarch points, and everyone having Mandate of Heaven is using this edict to develop provinces. Initially I though this thing just should be removed from game, however other state edicts are quite fun to play with and can be very helpful at times, so perhaps it's ok if there is also development edict that prevents using other edicts for a year. But it needs to be nerfed, at very least to -5%.
2. Finisher of Economic ideas
It gives whopping -20% dev cost for all your provinces forever. It doesn't sound healthy. It can easily be nerfed to -10% and Economic ideas will still be a viable idea group. Note that in multiplayer people are getting Quantity which results in a policy for additional -10%.
3. Prosperity
I think prosperity should not accumulate during wars, and decay if you have high war exhaustion. You should either prosper or run non-stop wars, not both at the same time.
1. "Encourage Development" state edict
It allows to buy 10% dev cost reduction for a small amount of money, in a game where money is much less valuable resource than monarch points. This feature alone allows to save tons of monarch points, and everyone having Mandate of Heaven is using this edict to develop provinces. Initially I though this thing just should be removed from game, however other state edicts are quite fun to play with and can be very helpful at times, so perhaps it's ok if there is also development edict that prevents using other edicts for a year. But it needs to be nerfed, at very least to -5%.
2. Finisher of Economic ideas
It gives whopping -20% dev cost for all your provinces forever. It doesn't sound healthy. It can easily be nerfed to -10% and Economic ideas will still be a viable idea group. Note that in multiplayer people are getting Quantity which results in a policy for additional -10%.
3. Prosperity
I think prosperity should not accumulate during wars, and decay if you have high war exhaustion. You should either prosper or run non-stop wars, not both at the same time.
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