There's been some discussion about this before, but we've seen the Blorg battle now so we understand the combat system better. I started thinking about it because of this thread and the posts there: https://www.reddit.com/r/Stellaris/comments/4f173o/maximum_fleet_size_or_averting_stack_of_doom/
From what we've seen so far, there's a real death ball issue going on. This is already the case in CK2 or EU4 where you try to just deathball the enemy, but those games have an attrition mechanic demanding you think about it a bit more, which doesn't exist in Stellaris. But I think, based on some of the reddit posts, you can solve the problem like this:
You add Space Combat Width, tied to your admirals. The idea is that admirals will be crossing the enemy's T and stuff like that. Based on your tech and the admirals skill, each fleet will have a "max combat size". This represents the admiral's ability to outmanoeuvre and engage the enemy properly. You can still put as many ships in the fleet as you want, but only the max combat size of ships will be engaging enemy ships at the same time.
The difference it makes is that while you can deathball, they will be a lot less effective. Without combat width, 1 fleet of 100 ships will easily crush 10 fleets of 10 ships. It is stupid not to have a deathfleet. But with a 10 ship Max Combat Size, 1 fleet of 100 ships will do roughly as well against 10 fleets of 10 ships as it will against another one fleet of 100 ships. It becomes more reasonable to have multiple fleets to pursue multiple objectives, than one big fleet which can never protect everything at once.
In addition, it'll allow some differentiation in that you can go for small combat width with heavy capital ships or large combat width with many frigates and smaller ships.
Thoughts, alternate suggestions? Or do you think deathball battles aren't that big of a problem?
From what we've seen so far, there's a real death ball issue going on. This is already the case in CK2 or EU4 where you try to just deathball the enemy, but those games have an attrition mechanic demanding you think about it a bit more, which doesn't exist in Stellaris. But I think, based on some of the reddit posts, you can solve the problem like this:
You add Space Combat Width, tied to your admirals. The idea is that admirals will be crossing the enemy's T and stuff like that. Based on your tech and the admirals skill, each fleet will have a "max combat size". This represents the admiral's ability to outmanoeuvre and engage the enemy properly. You can still put as many ships in the fleet as you want, but only the max combat size of ships will be engaging enemy ships at the same time.
The difference it makes is that while you can deathball, they will be a lot less effective. Without combat width, 1 fleet of 100 ships will easily crush 10 fleets of 10 ships. It is stupid not to have a deathfleet. But with a 10 ship Max Combat Size, 1 fleet of 100 ships will do roughly as well against 10 fleets of 10 ships as it will against another one fleet of 100 ships. It becomes more reasonable to have multiple fleets to pursue multiple objectives, than one big fleet which can never protect everything at once.
In addition, it'll allow some differentiation in that you can go for small combat width with heavy capital ships or large combat width with many frigates and smaller ships.
Thoughts, alternate suggestions? Or do you think deathball battles aren't that big of a problem?
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