Paradox just hate Heavy Cavalry for some weird reason. During the middle ages, knights with premium equipment were expensive as f@, but even a small group of them could turn the tide of a battle by breaking the formation of the enemy's foot troops or chasing down light armored horsemen. In CK2, knights are slightly more durable than your average pikeman and are known for forcing your flank to fire the wrong tactics (because you don't have enough freedom to form a flank with heavy cav only).
I play with CK2+, it's pretty much balanced IMO, with every retinue costing more gold and nerfed in numbers (pikemen and heavy infantry took the greatest hit, they are the two most OP vanilla retinues), but still have some flaws. I changed the 00_retinue_subunits.txt file to improve my experience with Iberians and Norman/French/Germans. It's really easy and you can experiment with any culture (I just didn't bothered to change the rest because 1) It was already balanced in my opinion or 2) I don't play them at all).
Occitan/Norman/French/German/Breton: 250 HC and 50 LC
- Reason: Enough Light Cavalry to Harass during skirmish phase, but not enough to Raid during melee, your Heavy Cavaly flank will now always charge during melee, like they should.
Iberian: 200 LC and 100 LI
- Reason: Enough Light Infantry to negate Disorganized Harass during Skirmish phase and they also get bonus damage with Raid during melee, you need both Light Infantry and Light Cavalry to use the Clever Ambush tactic. This reflects how praised Jinetes, fast movement and hit-and-run tactics were during the Reconquista.
Unfortunately Horse Archers are bad tactic-wise, so fixing retinues of horse archers would need some alterations to combat tactics (which is something with far worse side effects than modding retinues). Camel Cavalry also need some love after Conclave.
If you don't know CK2+ or aren't sure if it's worth downloading, give it a try! It made the game more balanced (trade routes, army size and maintenance cost, more challenging, more interesting RP-wise (leading your own army, dealing with factions) and with many new interesting events (Carolingean Empire, the Great Schism, Rollo settling at Normandy, not going to spoil everything).
I play with CK2+, it's pretty much balanced IMO, with every retinue costing more gold and nerfed in numbers (pikemen and heavy infantry took the greatest hit, they are the two most OP vanilla retinues), but still have some flaws. I changed the 00_retinue_subunits.txt file to improve my experience with Iberians and Norman/French/Germans. It's really easy and you can experiment with any culture (I just didn't bothered to change the rest because 1) It was already balanced in my opinion or 2) I don't play them at all).
Occitan/Norman/French/German/Breton: 250 HC and 50 LC
- Reason: Enough Light Cavalry to Harass during skirmish phase, but not enough to Raid during melee, your Heavy Cavaly flank will now always charge during melee, like they should.
Iberian: 200 LC and 100 LI
- Reason: Enough Light Infantry to negate Disorganized Harass during Skirmish phase and they also get bonus damage with Raid during melee, you need both Light Infantry and Light Cavalry to use the Clever Ambush tactic. This reflects how praised Jinetes, fast movement and hit-and-run tactics were during the Reconquista.
Unfortunately Horse Archers are bad tactic-wise, so fixing retinues of horse archers would need some alterations to combat tactics (which is something with far worse side effects than modding retinues). Camel Cavalry also need some love after Conclave.
If you don't know CK2+ or aren't sure if it's worth downloading, give it a try! It made the game more balanced (trade routes, army size and maintenance cost, more challenging, more interesting RP-wise (leading your own army, dealing with factions) and with many new interesting events (Carolingean Empire, the Great Schism, Rollo settling at Normandy, not going to spoil everything).