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Darkrenown

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Since there are several threads complaining about stuff which is already fixed/planned to get fixed for 1.03 it would be good to have one thread with all the fixes we know about. Please only post about what you know is fixed from a dev or beta post, not what you think should be fixed. There are also a lot of small bug fixes and rare CTD fixes but I don't think they're worth listing.

The fixes I've heard about:

Partisans are being scaled back in 1.03. They shouldn't spawn as often or be as large and should be unreinforceable. They should also vanish when the country demobilizes, although last I heard this was still a work in progress and may be changed to they vanish when the country makes peace.

POP merging. Only pops under 10k should merge.

The AI's building of modern ships is being looked at again.

The AI should respect Peace treaties more, so no more constant wars.

Starting pops ajusted. Especially in Austria.

Starting factories ajusted.

AI should be better at know what items are in demand and building factories for them. Update: "AI for 1.03 revised to focus on railroads and filling gaps in production chain (as well as profit). Output from world is increased 100-300% - with obvious benefits for material availability."

It should be easier for lower prestiege countries to buy from the WM.

Provinces being instantly retaken when a country is annxed should no longer happen.

AI shouldn't offer you the same tech 4 or 5 times in the same offer.

Lake tchad isn't a province anymore.

You shouldn't be able to build troops with culture or home prov set to "none" which causes a crash.

Pop's cash reserve is being looked at.

The depopulation of countries is being looked at.

The problem with the player's choice in an election event not being sticky enough should be fixed.

Triggers for 1848 re-written.

Peace making AI being looked at.

Seperate land-locked areas of your country shouldn't need convoys.

BB resulting from unification events is being looked at.

F12 and "badboy" will show your badboy.

1.03 includes a new event for civilizing for any nation, if they fullfill certain aspects.

There will be a way to Italian unification which does not depend on France's event choices.

RGO's output should no longer fluctuate.

In 1.03 it will be possible to adjust the starting productivity of RGOs and factories directly (in a text file) so it should be relatively simple (by trial and error) to come up with an easy and very easy mode by multiplying up the productivity factors. This should allow people who want a fun game without too much work to still enjoy the flow of the game.

SGF doesn't get the Three Hurrahs event in 1.02, it will in 1.03.

Latest news: "Its kind of ready but in testing for a few weeks more." Johan 11th feb. So hopefully we should have it by the end of them month. Note that date isn't set in stone so no complaining is it isn't out then!

Yet later news: http://forum.paradoxplaza.com/forum/showthread.php?t=130698


I should probably add a disclaimer: I'm not a beta (Turned down for Vic and HoI </bitterness> :p) nor do I have any inside knowlage of the patch process. This is all picked up from around the forum from dev or beta posts. If none of this turns up in 1.03 don't blame Paradox, although hopefully someone will tell me if I have any glaring errors. :D
 
Last edited:

Darkrenown

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rafiki said:
Thanks, Darkrenown :)

Now, if only people read stickies, I'd suggest stickying this thread, since these question are "filling up the board" ;)

Rafiki

Well if it was stickied I could just point people here instead of typing out how the thing they're complaining about is fixed and what it should be like in 1.03. Saves me wearing out my keyboard :)
 

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JScott991 said:
Darkrenown,

Is depopulation receiving any kind of fix? By that I mean the constant decline of populations due to the loss of divisions.

yes..
 

Darkrenown

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Kvlt 45 said:
What about the triggers for the Italian unification? They still need work. Ive played aroun a 100 games now and never seen the AI create Italy.

Isn't the main problem now that Austria squashes whatever minor tries to unify Italy? With it's population tweaked down it should be much less of a superpower.
 

Darkrenown

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JScott991 said:
The wars during this period, save for WWI and the ACW, were small, localized conflicts that resulted in few casualties and certainly had ZERO effect on a nation's demographics.

Of course, in the game most wars look like WWI or the ACW.
 

Darkrenown

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Fallout_Boy said:
Am I missing something? The AI has never offered me any techs, ever. In fact, I've never been offered a diplomatic deal of any kind by any AI country other than a peace treaty, alliance, or guarantee of independence.

Most, if not all, the deals I've seen the AI proposing are about it trying to buy claims, if you don't colonise much you probably won't see deals offered. Anyway most deals look this this:

Clean coal,
Clean coal,
Clean coal,
and Clean coal
Plus £1500
for claim: Ifni
and claim: Ifni

when it is offering Clean coal and £1500 for your claim in Ifni.
 

Darkrenown

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JScott991 said:
Otherwise, how can you explain the fact that the US's population declines in 1.02? Aren't they receiving an immigration bonus?

I never see the USA AI fight much and despite many wars in my USA game my population was shooting up despite no healthcare and ~40% taxes.

I see Europe depopulated a lot though.
 

Darkrenown

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Silverlight said:
That's because those are founded colonies, not claims. Try buying an African claim and you'll see that they're incredibly obstinate.

They tend to trade claims 1 for 1 if you have good relations.
 

Darkrenown

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TheDarkside said:
I'm just hoping- can someone gauge how high of a probability that POP merging will be fixed in 1.03, and what behavior it will take?

See post one :p Last Johan mentioned he was looking at making only pops under 10k merge. Of course, that could have changed with testing, but it's the latest info I have.
 

Darkrenown

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TheDarkside said:
Ah ok, I saw that in your original post but Iw as not sure how much credibility it had when I read those were 'rumors' you heard about- I was unsure if they were rumors from forum goers or from Johan and the guys themselves. thanks

I meant picked up from Johan or a beta's post. I 've edited to say that now.
Edit: proof! http://forum.paradoxplaza.com/forum/showthread.php?t=123520&highlight=merge

TheDarkside said:
but I still think it's not fair to have to pay the cost to upgrade a POP only to have it merge and you lose all that capital for nothing :mad:

Well just don't convert anything under 10k :) If you want you can force pops to merge to make them over 10k by converting them. Some conversions are free, like farmer to labourer. Since farmers and labourers cannot live in the same province they will convert back right away and merge leaving you with a big pop you can convert safely.
 

Darkrenown

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Damn huns, they steal all the deckchairs and my posts. Any German speakers feel free to go over there and call that guy a post stealing sausage-eatter :D