so you want a list?
- 'Shattered World' scenario with the world divided into independent counts, featuring over 500 new playable characters.
fun to do once or twice
- AI Mercenary system that makes the AI actually spend its money on winning wars rather than horde it as they are being wiped out.
meh. in my expierience rich realms(like genoa or the pope) hire mroe than enough mercs already.
- Rebalanced levies and laws that reduce the military capabilities of large kingdoms with weak authority (like France or the HRE).
while most nerfs to the big grey blob are welcome, this makes catholics EVEN MORE underpowered against the muslims early game, considering the fact that muslims only need piety to change a law and the large ones are much more stable.
- Reworked difficulty system: Instead of giving flat economy bonuses to the AI, higher difficulties means slower expansion, slower and costlier warfare and more dangerous plots and revolts for the player.
i didnt really play with this, but generally difficult doesnt matter much anyway. im for no bonusses for the AI or player.
- Martial and Learning are no longer useless stats for rulers, as the former will affect the size of your levies and the latter determines your chance of spreading your culture and religion to your provinces.
was this really needed? sure, learning is a tad useless but i havent heard of priest-kings anyway. learning is something for the clergy. it also fails to simulate the fact that kings useally let it be done for them.
- Reduced fertility/health and altered attributes for old characters: 80-year olds will no longer have a new child every year while leading their armies from the front, and characters that live to very old ages are suitably rare.
sure, biological correct, but imo not really needed. part of the fun of the game
- New tyranny system that assigns reasonable but noticeable penalties for imprisoning, banishing and executing characters and allows for more leeway in dealing with traitors.
you go try and fix something, and just keep the old system with other penalties. why not alter it completly if your busy anyway and make a fear-hate system.
- New education system. Children's attributes now matter in how well they take to an education (so a high martial child will do better in a martial education), and characters will not simply always end up having the exact same education trait as their tutor.
already in vanilla
- Crusades can result in independent Crusader states with a special truce that makes them able to survive their first few years. A Crusade for Jerusalem will now much more closely mirror the historical First Crusade with an independent Jerusalem being created.
good!
- Holy Wars cost piety to fight, so that the general rate of expansion in Iberia and the Middle East is slowed. Overseas Holy Wars cost a large amount of piety, and the AI will largely avoid fighting them. Crusades/Jihads are not affected.
NOOOOOOO! whats the point of a HOLY war if you NEED to be pious to fight one?
- More lethal diseases and battles, making medieval life the violent and uncertain existance it should be.
why was this needed? yes, the middle ages were violent, but not that much. historically courts were much larger as well, so imo it imulates it fairly well. in vanilla
- It is now more difficult but also more rewarding to raise your crown authority.
current system is fine.
- Tweaked succession laws to make it possible for non-Basques to use Absolute Cognatic. Authority requirements for other succession laws have also been eased.
BAD! this makes initially lands be divided amogst children and only towards mid game primogeniture comes around. the AI switches too fast to it anyway.
- Women of your dynasty can hold some council positions under Cognatic or Agnatic-Cognatic laws.
ok, but not really that important.
- Many more ambitions and plots.
so i get even more nagging I WANT TO MARRY I WANT A DAUGHTER I WANT TO KILL MY BROTHER? no thank you.
- More provinces and sea zones.
meh.
- Many minor and major balancing tweaks for a more challenging and enjoyable experience.
meh, imo only balancing needed ATM is iberia-HRE-fatamids-byzantine empire anyway.
- Many more Kingdoms and (Titular) Empires to create.
we already got plenty, and ifyou really wat a new one its easy to create one yourself. also, scotland is super ugly yellowish now.
- More mercenaries and holy orders.
there were plenty in the civilised world already
- More cultures.
we already got plent. i dont want to monitor that a educator is the correct culture even more.