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monsterfurby

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Aside from these changes, what are the other specificites of the CK2+ mod ?

The best summary is probably the official thread, which can be found here.
 
C

Calad

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So the only reason someone dislikes CK2+ is because they don't know any better?

I've played it, and while it does a few things fantastically, it also makes some questionable changes that completely turn me off. Maybe its changed since, but I was incredibly not fond of the way battles and sieges had been altered... enough that I couldn't keep a long term game going. Its always, to me, been a mod that tries to fix everything, regardless if it was broke or not.

This is what I meant. "some questionable changes" is rather abstract reason.
 

grumphie

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my main problem with CK2+ is that its FAR too big. sure, it fixes some things that needed fixing. but it also tries to fix things that are, imo, simply not broken. i played a few games on 1.05 with it and i hated it. so i choose not to use it. i make my own minor balances so i can choose exactly what to fix and what not to.
 

grumphie

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This is what I meant. "some questionable changes" is rather abstract reason.

so you want a list?

- 'Shattered World' scenario with the world divided into independent counts, featuring over 500 new playable characters.
fun to do once or twice
- AI Mercenary system that makes the AI actually spend its money on winning wars rather than horde it as they are being wiped out.
meh. in my expierience rich realms(like genoa or the pope) hire mroe than enough mercs already.
- Rebalanced levies and laws that reduce the military capabilities of large kingdoms with weak authority (like France or the HRE).
while most nerfs to the big grey blob are welcome, this makes catholics EVEN MORE underpowered against the muslims early game, considering the fact that muslims only need piety to change a law and the large ones are much more stable.
- Reworked difficulty system: Instead of giving flat economy bonuses to the AI, higher difficulties means slower expansion, slower and costlier warfare and more dangerous plots and revolts for the player.
i didnt really play with this, but generally difficult doesnt matter much anyway. im for no bonusses for the AI or player.
- Martial and Learning are no longer useless stats for rulers, as the former will affect the size of your levies and the latter determines your chance of spreading your culture and religion to your provinces.
was this really needed? sure, learning is a tad useless but i havent heard of priest-kings anyway. learning is something for the clergy. it also fails to simulate the fact that kings useally let it be done for them.
- Reduced fertility/health and altered attributes for old characters: 80-year olds will no longer have a new child every year while leading their armies from the front, and characters that live to very old ages are suitably rare.
sure, biological correct, but imo not really needed. part of the fun of the game
- New tyranny system that assigns reasonable but noticeable penalties for imprisoning, banishing and executing characters and allows for more leeway in dealing with traitors.
you go try and fix something, and just keep the old system with other penalties. why not alter it completly if your busy anyway and make a fear-hate system.
- New education system. Children's attributes now matter in how well they take to an education (so a high martial child will do better in a martial education), and characters will not simply always end up having the exact same education trait as their tutor.
already in vanilla
- Crusades can result in independent Crusader states with a special truce that makes them able to survive their first few years. A Crusade for Jerusalem will now much more closely mirror the historical First Crusade with an independent Jerusalem being created.
good!
- Holy Wars cost piety to fight, so that the general rate of expansion in Iberia and the Middle East is slowed. Overseas Holy Wars cost a large amount of piety, and the AI will largely avoid fighting them. Crusades/Jihads are not affected.
NOOOOOOO! whats the point of a HOLY war if you NEED to be pious to fight one?
- More lethal diseases and battles, making medieval life the violent and uncertain existance it should be.
why was this needed? yes, the middle ages were violent, but not that much. historically courts were much larger as well, so imo it imulates it fairly well. in vanilla
- It is now more difficult but also more rewarding to raise your crown authority.
current system is fine.
- Tweaked succession laws to make it possible for non-Basques to use Absolute Cognatic. Authority requirements for other succession laws have also been eased.
BAD! this makes initially lands be divided amogst children and only towards mid game primogeniture comes around. the AI switches too fast to it anyway.
- Women of your dynasty can hold some council positions under Cognatic or Agnatic-Cognatic laws.
ok, but not really that important.
- Many more ambitions and plots.
so i get even more nagging I WANT TO MARRY I WANT A DAUGHTER I WANT TO KILL MY BROTHER? no thank you.
- More provinces and sea zones.
meh.
- Many minor and major balancing tweaks for a more challenging and enjoyable experience.
meh, imo only balancing needed ATM is iberia-HRE-fatamids-byzantine empire anyway.
- Many more Kingdoms and (Titular) Empires to create.
we already got plenty, and ifyou really wat a new one its easy to create one yourself. also, scotland is super ugly yellowish now.
- More mercenaries and holy orders.
there were plenty in the civilised world already
- More cultures.
we already got plent. i dont want to monitor that a educator is the correct culture even more.
 
C

Calad

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View attachment 68117

I start to see why people dont use ck2+, they are too immature and like to complain. Seriously you only copied featurelist and but hurt complain about everything.

- AI Mercenary system that makes the AI actually spend its money on winning wars rather than horde it as they are being wiped out.
meh. in my expierience rich realms(like genoa or the pope) hire mroe than enough mercs already.

Like that one. I dont know if your English level is bad or you like to troll but your whole argument conflicts itself.

- More mercenaries and holy orders.
there were plenty in the civilised world already

This one conflicts reason itself. What is point of anything?
 

Dreamshifter

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People who dislike ck2+ have really poor taste. Atleast they could give a reason.

I start to see why people dont use ck2+, they are too immature and like to complain.

Wow, really? I played it, and found it not fun. Strangely enough, that's all the reason I need, for a game I'm playing to have fun with. Why on earth would I need more reason than that?
 

Arizal

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The only problems I found with CK2+ (in 1.06 I think) were that catholics almost wiped out muslims from the known world, and it is conflicting with others saying it nerfs catholics, so maybe it was just my game. The other one was the slow speed which made years longer, but maybe the buff in performance sice 1.07 has fixed that. I also have some design problems with adding requirement for CA instead of just making it harder to stay at one level and either breaking it in several sub-CAs and making us able to change it more than once per reign.

Now, off with the off topic : About the faction system shown here, I think it is beautiful. It brings back the notion of personal relationship that lacks in the factions and seems to introduce a new more interesting way to manage them. Correctly implemented, it could be wonderful. I'm not at all an advocate of "killing is better" (although I feel shameful that I did it at some occasions), so factions that doesn't automatically mean they want my head are a good way to go and I think PI developpers should consider it. There are other ways than war.
 

King Size

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I really love Paradox games, but I also hate them. The ideas of the games they make are great, but they always tend to make things a little bit to quick, so they need some essentiel things to make the game truly great. Compared to a car, the design would be really great from outside, but inside it's a bit disappointing.
 

grumphie

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View attachment 68117

I start to see why people dont use ck2+, they are too immature and like to complain. Seriously you only copied featurelist and but hurt complain about everything.



Like that one. I dont know if your English level is bad or you like to troll but your whole argument conflicts itself.



This one conflicts reason itself. What is point of anything?

sorry? how in hells name does that arument conflict with itself? people hire more mercs, and i post that in my personal expierience rich realms like genoa, venice and the pope do it plenty already. i.e. just today i was busy uniting italy, and i got DoW'd by lotharinga for lombardy. lotharinga was quite rich, and even after i smashed his armies with my armies+mercs he continue'd to keep hireing mercenaries till he didnt have any money left. if their income is high enough, they hire plenty of mercs.

as to the other one, it ads more mercenaries and holy orders. well, i dont WANT more holy orders or mercenaries. holy orders are a pain in the butt already as they greatly upset balance with their masses of HC and we have plenty of mercenaries in area's like europe and the balkans already. how in gods name does that confloct with itself?
 

monsterfurby

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sorry? how in hells name does that arument conflict with itself? people hire more mercs, and i post that in my personal expierience rich realms like genoa, venice and the pope do it plenty already. i.e. just today i was busy uniting italy, and i got DoW'd by lotharinga for lombardy. lotharinga was quite rich, and even after i smashed his armies with my armies+mercs he continue'd to keep hireing mercenaries till he didnt have any money left. if their income is high enough, they hire plenty of mercs.

as to the other one, it ads more mercenaries and holy orders. well, i dont WANT more holy orders or mercenaries. holy orders are a pain in the butt already as they greatly upset balance with their masses of HC and we have plenty of mercenaries in area's like europe and the balkans already. how in gods name does that confloct with itself?

Chill, mate. I think the resistance to your first post comes less from what you said and more from how you said it (ie using words like "hate"). I don't play CK+ either, but I too felt that the sharp tone was unjustified.
 

Zireael

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This is a good idea. I'd first get Wiz to release his faction rework as a mod separate from CK2+, as AGOT doesn't work with CK2+, and then we could discuss what should be improved...
 

dr eng1ish

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View attachment 68117

I start to see why people dont use ck2+, they are too immature and like to complain. Seriously you only copied featurelist and but hurt complain about everything.

First he says he doesn't like it, so you insult him and demand reasons why. Then he explains, in quite detailed fashion, the things he doesn't like about it IN RESPONSE TO YOU ASKING HIM, and he "just likes to complain?" Get real dude.
 

flame7926

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How about people stop talking about whether they like or dislike CK2+ as a mod? Really isn't relevant, this factions part could probably be packaged separately very easily.
 

James The 1st

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yes, he just complain.
Look at his argument.
"we already got plenty, and ifyou really wat a new one its easy to create one yourself"
Saying plenty, where there is a few... typical hater.

And I don't like ck+, you know, it's damn slow.
This isn't a CKII+ debate thread, but it's not true that the mod is really slow. It's only slow the first week, afterward, it's pretty much like vanilla.