I don't know why sectors took such a huge step back in the last update.
I'm fine with sectors auto-generating but the current model is broken and the mechanics are too simplistic for auto-generation. With a 2 jump maximum a huge galaxy ends up with a massive number of sectors and a whole host of orphaned star systems.
I'd improve the sector generation to look at habitable worlds within a certain range and galaxy terrain for the edges (i.e. choke points make for nice sector borders).
We also need some sort of editing capability to handle sector clean up post war/integration/revolt etc. I'd be fine with sector changes consuming influence or unity to make it a deliberate choice to reorganize instead of simply reallocating systems.
Lastly please add the options for managing robot building or colonization back into sector management.
I'm fine with sectors auto-generating but the current model is broken and the mechanics are too simplistic for auto-generation. With a 2 jump maximum a huge galaxy ends up with a massive number of sectors and a whole host of orphaned star systems.
I'd improve the sector generation to look at habitable worlds within a certain range and galaxy terrain for the edges (i.e. choke points make for nice sector borders).
We also need some sort of editing capability to handle sector clean up post war/integration/revolt etc. I'd be fine with sector changes consuming influence or unity to make it a deliberate choice to reorganize instead of simply reallocating systems.
Lastly please add the options for managing robot building or colonization back into sector management.