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painna

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There has always been a need for better peace deals in Hearts of Iron 4 as it's honestly been one of the sole reasons that this game doesn't work as well as it should. Every new alt-history tree added is completely pointless unless it allows for quick wars which will keep the allies from declaring on you. Take Turkey's new tree, for example. Other people complain that the tree is too long, and so you cannot complete the tree in time to feasibly fight any wars. But it's pretty obvious that the tree is not at fault, and what's actually at fault is what's been at fault since the game begun. So outlined here is the major problems with the peace treaties in the game at the current stage.

War Score Calculations:
This is probably the worst offender when it comes to peace treaties. When it comes to war score, the thing that counts the most is the number of casualties you have suffered. Not your enemy's casualties, no no no. You could personally be responsible for the death of every fighting man in a country, but if you lost no men while doing it, you get nothing. Occupation has some impact and somewhat levies weight off the importance of war score by making provinces cheaper. And yet, the game continues to physically punish you for playing smart because if your allies have bashed their head against the enemies for 3 years, then it doesn't matter if you capture every single victory point, you should be surprised if you walk away with a province. I think I understand the reasoning behind casualties having so much weight, and it comes from the idea that the Soviets threw their troops at the frontline till they won the war (which discredits the Nazi genocide of 3.3m PoWs as well as the superior industry of the USSR, but whatever). Controlling territory should give a larger discount, and causing casualties should cause more war score, especially in cases of encirclements. Self casualties should provide a minuscule amount of the war score. And for god sake make the Soviet AI capable.

Friendly AI are douchebags:
In Hearts of Iron 4, enemies are far more valuable than friends. This is because your allies have absolutely no desire to help you unless it's sending a lend lease of 30 convoys per month, of course while you play as Hungary.
You're playing as Communist Yugoslavia, trying to reclaim your core state of Istria. But what's that, you've befriended the Soviet Union? Therefore, despite literally doing all the work while the Soviets lose Stalingrad, Leningrad and Moscow, your good pal puppets Slovenia in Istria. Congratulations, your game is now over.
I really don't understand how there is no AI to prevent this case. Instead, it's all just puppet. The AI should give land to its allies if they have claims or cores on it, which could make claims actually valuable. They should also completely refrain from taking territory claimed by their allies unless they themselves have a claim on it. Because of the lack of these, it is against your own interests to ever make alliances or call allies into wars, because all they serve as is a nuisance to your personal expansion.

Lack of "White Peace" options:
There are very few white peaces which occur in this game. There is the one which occurs absolutely every game, which is the Winter War one, which for the most part the Soviets almost always stomp the Finns, and yet white peace for no reason. Now, of course this is mostly historically accurate for the time period, as most wars were fought until the subjugation of the entire enemy country, but in some cases white peaces are a really important option.
When I go to war with the UK as Mexico for Belize, then why should I be expected to be at perpetual war with them until I land in Great Britain? I have taken literally all of my claim, they have no reason to care about me, especially when they have bigger problems, like the Axis owning all of Europe.
Furthermore, for accuracy sake, when I go to war with say, Greece, for Thrace as Bulgaria, I don't really want to take their entire country and puppet them, and it makes no sense that I would be able to hold that territory anyway. Resistance and Puppets both need serious overhauls, because they provide hinderances in the stupidest of circumstances and yet in situations where it should be logical for them to be problematic to them, the challenge isn't there.
The ratio of cored/compliant provinces to non-cored provinces should have an impact on resistance. AI should also have some sort of war exhaustion modifier, which goes up when the purpose for the war is satisfied, giving them an opinion modifier more likely to accept a white peace. To keep WW2 from ending early, just make Major powers unable to white peace between one another.


This was written at midnight, due to my continued anger at problems which have persisted since I bought the game, with little to no attempts of resolving them. Plus, I am likely repeating concerns which have been voiced hundreds of times before, but regardless I've tried to make this reasonable.
 
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Vlad123

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On the old hoi it was scripted that you could make peace with the allies, only if the UK was invaded. but on hoi2 (and maybe hoi3) the peace system was like EU4! Sorry, but the paradox for every new and cool feature he invented for hoi4, threw out at least 2 GREAT features from old hoi!
 

MobiusTwo

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The image I'm attaching to this post is emblematic of the problems this game has when it comes to peace deals. My Polish-Lithuanian Commonwealth managed to single-handedly turn the tide of the war and inflict 10-1 ratio casualties on Germany, yet I only had 12% warscore. In fairness, I still managed to carve out a pretty nice empire in the peace deal, but not nearly as much as I "deserved." It is very annoying that the Allies were able to make puppets out of the land that I or one of my puppets did the work of conquering.

Stalin put it best when he said that "this war is not as in the past; whoever occupies a territory also imposes his own social system." The way the Cold War functioned after WWII would largely confirm his words, as the Eastern European countries the Soviet Union occupied at the end of WWII were the ones that constituted the Eastern Bloc. In a game based on World War II, it would only make sense that this reality is more closely represented, by putting more restrictions on who is allowed to annex/puppet what based on factions. Obviously, warscore needs to be adjusted as well.

On another note, while more releasable nations are fun, the way the Allies/Comintern AI balkanizes France, Spain, and Yugoslavia after WWII is nothing short of absurd. There should be some sort of writing in the code that discourages the AI from punishing your victory in WWII with a bunch of nasty and nonsensical bordergore.
 

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Meglok

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This has been a common complaint since HOI4 was released. The peace system is at best sub-optimal and at it's worst rage inducing. Why this has not been fixed yet is beyond me, as the peace system is a core function not tied to any particular nation or region.
 

Silverhood

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Taking non core territory should cost 4-5 times as much as it presently does, with cores, claims and occupation reducing the cost by 50% each. This will allow more rounds on the peace table, and allow countries to take their preferred provinces. Ie taking a non core province could cost 1000, if its claimed, 500, if its occupied, 250, if its a core, 125. In addition, you should not be able to create puppets in peace treaties... conquest first, then release them as puppets.