Fix faction and ethics for new games.

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Snoipah

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When you started a game before the Federations patch, the pops on your homeworld were always one of your two(or three) government ethics.

Now, there is pops for different ethics, and sometimes this causes a real problem.

I'm fanatical militarist and authoritarian dictatorship, egaltarian has zero draw, but when the time came for factions to pop up, not only was there a egaltarian faction, but my leader picked it. The FANATICAL ethic isn't even the most supported.
nsd8onf.jpg


Can we please have no pops supporting an ethic that isn't a governing ethic? Or at the very least, not support an opposite ethic? This is instance specifically is making me restart.
 

fodazd

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My personal opinion: There would be nothing wrong with having some pops with non-governing ethics from the start, but it shouldn't be completely random. The governing ethics (especially a fanatic governing ethic) should have a clear majority.
 

Snoipah

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My personal opinion: There would be nothing wrong with having some pops with non-governing ethics from the start, but it shouldn't be completely random. The governing ethics (especially a fanatic governing ethic) should have a clear majority.
I actually just started a new game, fanatical militarist, and I get a pacifist faction, lead by my imperialist empire leader.

I decided to experiment with suppress faction, I wouldn't care if it didn't grow, but it gained a new follower in a few months, while suppressed.
 

Iskulya

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I've recently returned to the game after a 1.5 year hiatus. I last played significantly just after the release of Synthetic Dawn.

From what I've heard around here and experienced in the game, ethics attraction is broken.

There should be identifiable factors that lead to the distribution of ethics. It shouldn't be a given that the governing ethic is always the the prevailing one in the face of certain conditions.

The problem is that the game itself ignores it's own rules and the strongest ethics have about half the adherents they should and the lesser attracted ethics in your empire have about double they should.

It's a significant enough issue that even though I am returning for the first time since 2018, I think I will wait for this to be fixed before playing an organic empire again.
 

Rathengar

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Yea i have excat same problem after newest DLC

Whenever i start a new game i have insane factions allready at first 10 years.

Game 1

I was fanatic spiritualist and militarist and when faction formed i hade elagatarian. Even tho i was doing the EXACT oppesite of what they like, i hade red dots all over. I forfilled NONE of there requirement infact like i said i did the oppesite !

So i surpressed em RIGHT away. And the number was like 2% chance to gain elegatarian (reason was because i hade a faction leader), 56% to get spiritualist and 42% chance to get militarist.

100 years later 20% of my population was militarist, 24% ! was elegatarian (even tho i hade changed nothing) still only 2% to gain one and rest was spiritualist.

This is insane ! Why should we even bother supress faction when it does NOTHING AT ALL. infact it hade gained more followers then my minor faction !


Game 2

Same factions, this time at 10 years i ended up with 4 faction Xenophobe and Xenofile was the two odd ones , and this was with SAME settings as game 1 !

Game 3

I gain 4 factions once again at year 10 going 100% against my empire main choises... and i simply closed game down.

I freaking hated faction before this DLC, but atleast it could take 100 years or more before i gained faction 3. Now its 100% sure i get one when faction appear after 10 years.

I started on Ringworld in first two games, and Scion in third game.

I hade the trait Conformist (30% Governing Ethics Attractions) which i allways use since i freaking hate factions so much ! So i can run as long as possible before the third faction appears (atleast before patch).

I tried google it, and it seems iam not the only one having this problem. Heck someone wrote he hade 6 factions at year 10 when factiosn formed , and he was on ringworld start.
 

SeekingEtermity

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The thing where your ruler doesn't even reliably reflect your ruling ethics is bullshit. What does it even mean to have "governing ethics", either in a democracy (where the ruler is selected by the people, who presumably have majority your governing ethics ) or in a dictatorship (where your ruler literally sets the ethics, straight up), if your starting ruler can end up affiliated with something completely different from those so-called "governing ethics"?
 

Derp

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lol
started game as space commies

70% egalitarian attraction. faction size: 13%
0% authoritarian attraction. faction size: 20%

58e80e3a2fceb720a486fcebbaa97820.jpg
 

Vind7

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Ethic attraction is broken as always and the only "fix" for this is to give conformists trait for the race initially. Without it all bonus colonists spawned by expansion tradition will be random ethic plus all new pops can be random ethic regardless of attraction percentage. Also - purifiers get new factions while purging xeno's with their own leaders leading them - working as intended!
 

Derp

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somewhere deep in the stellaris code, there's a block commented out and in its place is just a bunch of rand()s
 

Snoipah

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Ethic attraction is broken as always and the only "fix" for this is to give conformists trait for the race initially. Without it all bonus colonists spawned by expansion tradition will be random ethic plus all new pops can be random ethic regardless of attraction percentage. Also - purifiers get new factions while purging xeno's with their own leaders leading them - working as intended!
Oh, I should try that. If conformist trait fixes this, then I'll be happy. I'm loving the expansion otherwise, and I hope this is fixed, but I don't mind sacraficing rapid breeders for conformists.

That trait was actually useless originally if you knew what you were doing, IE keeping attraction at 0% or less. I'm going to test this now.

EDIT:
I just recently tried this, and it doesn't work.
 
Last edited:

Dan1109

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Moah

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Yes, ethics attraction sucks right now. Coming from console, this (alongside the fleet manager reinforcement issue when you have a Jugg) is my most displeasing experience thus far, everything else has been excellent. However, looks like they have found an issue and will be fixed in the upcoming 2.6.3 patch:

https://forum.paradoxplaza.com/foru...is-out-now-what.1365744/page-12#post-26410126
We're working on it. We've found several issues, but at the end of the day we're not satisfied with how it works right now, and we're going to change it first chance we get.
 

Jman5

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We're working on it. We've found several issues, but at the end of the day we're not satisfied with how it works right now, and we're going to change it first chance we get.

That's good. One ethics problem I noticed is that refugees arriving seem to very easily kick start a new faction into creation even with very small number relative to total population. Supposedly you need 5 pops to maintain a faction, but I had a faction form with only 3 members after I got some refugees.

yGoydFU.png
 

Snoipah

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We're working on it. We've found several issues, but at the end of the day we're not satisfied with how it works right now, and we're going to change it first chance we get.
Getting a reply from you guys means a lot, thanks for saying that. I am sure I can figure out a way to avoid issues, but looking forward to it working properly.

Rest of the patch/expansion has been great though.
 

GeorgieBest

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It's a significant enough issue that even though I am returning for the first time since 2018, I think I will wait for this to be fixed before playing an organic empire again.

Then you might never play non-gestalt again. There was meant to be a fix in 2.6, which did nothing, and there was meant to be a fix in 2.6.3, as @Moah has alluded to in this thread. Unfortunately as of 2.6.3 they still haven't fixed it. I'd rather they said nothing than continue promising that they've fixed it only to find out they haven't. I've given up on them fixing it at this point.

Would love to hear a Dev response on this. This is the second time I've been promised a fix for this issue on these forums, and twice I've been let down. Is the fix meant to be in the beta, or when the patch goes live?
 
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GC13

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Maybe having each Pop have their own ethic is dreaming too big... Or not big enough. It's certainly not used to any good effect right now.
 

Peter Ebbesen

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It's a significant enough issue that even though I am returning for the first time since 2018, I think I will wait for this to be fixed before playing an organic empire again.
Use the Real Pop Ethics Shifting mod until such time as this gets fixed. And I mean really fixed. Not patchnote "we think we fixed it this time, guys" fixed.

We all want ethics shifting to work sensibly in the vanilla game without mods, of course, and that mod does use a rather brute-force approach to the issue, but at least it works. It has been pretty much obligatory since mid-2019 if you want to see pop ethics shifting happening on anything but a glacial timescale, if at all.
 

MartinSWE

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Unfortunatly this is game breaking for any non gestalt/genocidal empires and it's especially annoying that it renders several traits and civics useless not to mention that it makes authoritarian the default choice over egalitarian.
 

GeorgieBest

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Maybe having each Pop have their own ethic is dreaming too big... Or not big enough. It's certainly not used to any good effect right now.

As a previous comment suggests, a mod called 'real pop ethics shifting' fixes the issue and makes things work perfectly. Maybe the devs should ask the modder for some advice on how to fix their game :rolleyes: